Visual Development Artist

1 Month ago • All levels • Concept Art

Job Summary

Job Description

The Visual Development Artist aims to minimize iterations in expensive film departments by creating compelling images or sequences. These visuals address creative queries regarding asset designs and builds (characters, props, vehicles, environments, FX) or help establish shot moods. Renderings should leverage existing shot/asset elements (renders, models, etc.) whenever feasible to expedite the integration of creative feedback into actual asset/shot construction. Key responsibilities include collaborating with department heads, supervisors, and clients to deliver efficient, photorealistic imagery during asset and scene creation, utilizing both 2D and 3D software. This role involves assisting supervisors in conveying their artistic vision through original designs and visual references, providing technical and artistic support to colleagues, meeting stringent deadlines with frequent deliverables, and securing timely approvals on visual styles to allow downstream departments sufficient time for implementation.
Must have:
  • Produce effective images/sequences to answer creative questions
  • Generate renderings from available elements
  • Collaborate with HOD, supervisors, and clients
  • Provide efficient and photorealistic imagery
  • Utilize 2D and 3D packages
  • Help sell vision for asset/shot/sequence to clients
  • Come up with original designs and visual references
  • Help others with technical or artistic questions
  • Work on tight deadlines with frequent outputs
  • Get approvals on looks quickly
  • Collaborate with other departments and HODs

Job Details

The Visual Development Artist helps to reduce the number of iterations in more expensive departments in the Film division by producing effective images or sequences that will help to answer creative questions on asset designs and builds (characters, props, vehicles, environments, fx) or help to define shot moods. The rendering should be generated from the available elements for that shot/asset (renders, models, etc...) when possible, in the aim of accelerating the incorporation of the creative notes into the actual asset/shot builds.


Key Responsibilities:

  • Working closely with the HOD, supervisors and clients to provide efficient and photorealistic imagery while building assets and scenes, using both 2D and 3D packages and helping to answer creative and technical questions during asset/shot/sequence development

  • Helping supervisors sell their vision for an asset/shot/sequence to clients by coming up with original designs, ideas and good visual references

  • Keen to help others, either for technical or artistic questions

  • Working on tight deadlines with frequent outputs when necessary

  • Working to get approvals on looks quickly to give time for the downstream departments to achieve these looks through proper builds

  • Working closely with other departments and HODs to make sure they can incorporate in the full builds everything they can from the visual development process

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