Weapons Designer

1 Month ago • All levels • $125,000 PA - $150,000 PA

Job Description

Bungie is seeking a passionate, creative, and hard-working Weapons Designer for Destiny 2. This role involves designing robust gameplay at an atomic level for an arsenal of weapons, collaborating with other disciplines to ensure a holistic experience, and contributing to design processes. The ideal candidate loves the challenge of designing great gameplay and can foster understanding across large teams throughout development.
Good To Have:
  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Demonstrable leadership experience
  • Experience successfully leading interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers
Must Have:
  • Creatively drive compelling second-to-second gameplay experiences
  • Collaboratively design, implement and balance top notch weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well understood goals that match the creative direction of the game
  • Contribute in a meaningful way toward maintaining and evolving Destiny Sandbox design principles
Perks:
  • Competitive salaries
  • Discretionary bonus opportunities
  • Comprehensive healthcare coverage
  • Generous 401(k) matching
  • Flexible time off policies
  • Paid parental leave
  • Social clubs

Add these skills to join the top 1% applicants for this job

communication
leadership
game-texts

As a Weapon Designer, you will work closely with the team to craft robust gameplay down to the atomic level for an arsenal of Weapons ranging from familiar to fresh and novel. You will collaborate with team members from other disciplines to drive a holistic gameplay experience. You will contribute to the design processes to ensure your work and that of your team is the very best it can possibly be.

RESPONSIBILITIES

  • Creatively drive compelling second-to-second gameplay experiences
  • Collaboratively design, implement and balance top notch weapons
  • Make the gameplay experience accessible to as many people as possible
  • Work with audio, effects and animation artists to make in-game cause and effect clear to players
  • Drive to develop well understood goals that match the creative direction of the game
  • Contribute in a meaningful way toward maintaining and evolving Destiny Sandbox design principles

REQUIRED SKILLS

  • Demonstrable understanding of how second-to-second action games work and why people play them
  • Ability to creatively align with the team and then take initiative locally and externally
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
  • Understanding of animation principles, ability to talk anticipation, follow-through, character and the fundamentals of camera and control
  • Experience with many modes of online play
  • Ability to deliver and receive feedback on design in a constructive and positive way
  • Experience designing, documenting, and building game feel systems with a focus on mechanics and philosophies that drive it
  • Previous experience as a Gameplay Systems Designer (or similar) on a shipped, high-quality game, especially if combat-focused

NICE-TO-HAVE SKILLS

  • Portfolio demonstrating the drive to make great feeling action gameplay
  • Demonstrable leadership experience
  • Experience successfully leading interdisciplinary teams through several game development cycles
  • Experience hiring, training, mentoring, and managing peer and junior designers

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