3D Character Artist

6 Months ago • 3 Years +
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About the job

SummaryBy Outscal

Experienced 3D Character Artist for game development, proficient in Maya, Zbrush, Substance Painter, and Unreal Engine, strong artistic skills and collaboration experience.

Stardock is seeking an experienced full-time, 3D Character Artist, to collaborate with our existing team on creating characters, animals, and creatures for an upcoming game title. The ideal candidate possesses a lot of collaborative skills, an artistic eye, and is comfortable learning new tech. Experience working with Unreal Engine, cloth physics and hair and fur for games is highly preferred. This is a salaried, full-time position reporting to our Plymouth, Michigan studio. This position is open to remote and hybrid applicants.

 

Primary Responsibilities Include:

  • Produce high quality game assets according to design specs, technical requirements, and 3D best practices.
  • Create humans, animals, and creatures.
  • Create consistent, stylized 3D assets using Maya, Z-brush, Substance Painter, and Unreal Engine.
  • Complete 3D art on schedule with project milestones.
  • Collaborate cross discipline to continually ensure project visuals and improve upon our custom workflows and technology.

 

Education and/or Experience Desired:

  • 3+ Years professional experience making assets for games as displayed in a visual portfolio.
  • Proficient with standard industry tools such as: Maya, Z-Brush, and Substance Painter.
  • Strong grasp of color, form, composition, and motion.
  • Well-developed communication, teamwork, and collaboration skills.
  • Experience working with game engines – Unreal Engine is preferred.
  • Experience working with Houdini and Marvelous Designer is a plus.
  • Experience with rigging and animation is preferred, but not required.

About The Company

HISTORY

Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION

Visit www.stardock.com and follow @Stardock

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