Animation Programmer (Project Baxter)

3 Months ago • 3-5 Years • Animation

Job Summary

Job Description

Starbreeze seeks a Mid-Experienced Animation Programmer for their Project Baxter (a cooperative action D&D game in Unreal Engine 5). Responsibilities include collaborating with Animation, Design, and Gameplay Programming teams to develop, iterate, and implement animation systems and tools. This involves creating ragdolls, inverse kinematics, procedural animations, and locomotion systems, optimizing existing tools, and managing interactions between animation, AI, and physics systems. The role requires strong understanding of animation pipelines, modern techniques, and Unreal Engine experience. The position is based in Stockholm with a hybrid work model (set office days).
Must have:
  • Animation programming experience (AA+ games)
  • Understanding of animation pipelines (motion capture, keyframe)
  • Modern animation techniques (motion fields, IK)
  • Unreal Engine 4/5 and Blueprints experience
  • Collaboration with animation, design, and gameplay teams
Good to have:
  • Experience with third-person action titles
Perks:
  • Competitive salary with annual reviews
  • Generous occupational pension and referral bonuses
  • Private medical insurance, annual wellness benefit, 30 days paid vacation
  • Free monthly office massages, weekly D&D club

Job Details

We are looking to hire a Mid-Experienced level Animation Programmer to join our Project Baxter team. You will be responsible for collaborating with our Animation, Design and Gameplay Programming teams to develop, iterate and implement animation systems and tools for the project.

Please note that this role must be based in Stockholm with Tuesday, Wednesday and Thursday as set office days.

Project Baxter is a cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. Project Baxter is set to launch on all major platforms in 2026.


Responsibilities:

  • Work closely with our Animation team, and aid them by adding new functionality and optimisation of the tools that they need;

  • Develop, iterate and implement core animation systems and related tools including ragdolls, inverse kinematics, procedural animations, locomotion systems, and more;

  • Develop and maintain the connections between the animation, AI and physics systems;

  • Implement dynamic character behaviors by managing interactions between animation and physics systems.


Requirements:

  • Experience working as an Animation Programmer or similar role in the development of AA+ console/PC games;

  • Strong understanding of the animation pipeline for AA+ game titles, for both motion capture and keyframe animation;

  • Strong understanding of modern animation techniques, such as motion fields and inverse kinematic;

  • Experience working with Unreal Engine 4 and/or 5 and Blueprints.


Nice to have:

  • Experience working on third person action titles.


Interview process:

  1. 30-minute introductory video call with a member of our Talent Acquisition team

  2. 60-minute video call with our Senior Animation Programmer and a member of our Engine team

  3. 60-minute video call or onsite interview with the project’s Lead Gameplay Programmer and Lead Animator

  4. 15-minute introductory video call with our Head of Technology


About Starbreeze

At Starbreeze, we believe games are more than just entertainment—they’re a way to bring people together. From the pulse-pounding, cooperative heists of PAYDAY to our upcoming Dungeons & Dragons adventure, we create experiences that thrive on teamwork, strategy, and the thrill of emergent gameplay. Our mission is to build vibrant games that offer infinite replayability, allowing players to forge their own stories and adventures together.

Every Starbreeze employee helps shape this vision. Whether you’re crafting intricate game worlds or developing the systems that bring players together, your creativity and passion will drive the future of cooperative gaming. Join us in our journey to create innovative, immersive experiences that unite players and redefine what gaming can achieve.

Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know.


What more do we offer?

  • Competitive salaries with annual reviews, generous occupational pension, and referral bonuses.

  • Comprehensive benefits, including private medical insurance, annual wellness benefit, and 30 days of paid vacation.

  • Unique perks such as free monthly office massages, weekly D&D club and other fun activities!


Sound good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English.


Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us.

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About The Company

Starbreeze is an independent developer, publisher, and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY™, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers.


Starbreeze shares are listed on Nasdaq Stockholm

Stockholm, Stockholm County, Sweden (On-Site)

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Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

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