Automotive Visualizer

1 Hour ago • All levels

Job Summary

Job Description

Eccentric Engine is seeking an Automotive Visualizer/Generalist to co-build the virtual world and virtualize automotive retail. This role involves taking a product to scale and leading its strategy for virtual interactions. The ideal candidate will be detail-oriented, flexible, creative, and a good team player with strong fundamental knowledge of hard surface modeling, automotive surfacing, color textures, lighting, and a willingness to learn. Responsibilities include creating accurate 3D models of car exteriors and interiors, ensuring clean topology for various workflows, modeling interior components, preparing models according to standards, and contributing to new modeling pipelines.
Must have:
  • Knowledge of hard surface modeling, specifically automotive surfacing.
  • Proficiency in SubD modeling workflows using Blender, Maya, or 3ds Max.
  • Ability to create clean topology (Midpoly and Lowpoly) and UVs.
  • Strong portfolio with automotive models and CGI work.
  • Open to constructive feedback.
  • Knowledge of automotive materials, textures, and PBR workflows.
  • Knowledge of lighting, texturing, and materializing.
  • Familiarity with automotive terminologies.
  • Exceptional interpersonal and communication skills.
Good to have:
  • Exceptional compositing and post-processing skills

Job Details

At Eccentric, We are privileged to co-build the Virtual world with some of the best minds of our times. Since 2016, we are engaged in the Virtualization of Automotive Retail. We have helped leading Automotive Brands in the World the power of Virtual Interactions. 

 

We are looking for a Principle First 'Automotive Visualizer ' at Eccentric Engine. As a Automotive Visualizer/Generalist at Eccentric you will be responsible for taking a product to scale and will be at the helm the strategy this include unlocking whole world of virtual interaction 

 

To be successful in this role,You should be detail-oriented, flexible, creative, and a good team player. For this position specifically, you need to be Creative and Artistic with strong fundamental knowledge of Hard Surface Modelling, knowledge of automotive surfacing, colour textures and Lighting as well as the attitude of unlearning to learn new things. 

 

 

Requirements: 

 

  •   Knowledge of hard surface modelling, specifically needs to have knowledge of Automotive surfacing. 
  •   Need to be well versed with SubD modelling workflow and need to be well versed any of the following software : Blender ( Preferred), Maya(Preferred) or 3ds max & needs to be flexible enough to switch the workflows 
  •  Well versed in Creating neat and clean topology ( Midpoly and Lowpoly) and UVs. 
  •   A strong portfolio of your previous work and projects showcasing alignment of the skills with Requirements! ( Most preferably need to have Automotive Models and CGI work with exceptional compositing and post processing demonstrating your Skills) 
  •   Open to accept and work on constructive feedback to deliver high Quality 3d assets! 
  •   Need to Have good knowledge of the Automotive materials, Textures and PBR Based material work flow. 
  •    Need to have knowledge of Lighting, texturing and materializing  
  •    Need to be well versed automotive terminologies 
  •    Exceptional Interpersonal skills and communication skills 

 

Responsibilities: 

 

  •  Your responsibilities will include creating Accurate and High-Quality 3d models by Referring to reference images and Pictures of the Car’s exterior and Interior! 
  •  Needs to create meshes with neat and clean topologies so that the same can be used for Multiple workflows with minimal effort in editing it! Eg. ( High Poly for Rendering, Mid poly for other things and Low Poly for AR based workflows)  
  • Modelling of leather and Fabric pieces for vehicle interiors. 
  •  Preparing 3d models according to One3d Standards and naming conventions. 
  •  Basic knowledge of UVs and Texturing! 
  •  Need to Have good knowledge of the Automotive materials, Textures and PBR Based material work flow. 
  •  Creating templates and SOP for different Templates of rendering setup such as (Studio, Urban, Countryside, etc...) 
  •  Need to create High res Images for different use cases such as Brochures, web integration etc. 
  •  Contributing to the development of new modeling pipelines. 
  •  Maintain Consistency and High Standards for Accuracy, aesthetics and productivity. 

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About The Company

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

Mumbai, Maharashtra, India (On-Site)

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