Generalist

undefined ago • 2 Years +

Job Summary

Job Description

Reporting to the VFX Generalist Supervisor, the Generalist displays a high proficiency in varied skills across areas of realism lighting, modeling texture, shading, look development, hard surface animation, rendering with the ability to composite their own work. As a seasoned VFX professional working on feature films, the Generalist is able to break down complex VFX shot work for workflow/schedules and support mentoring/training of others.
Must have:
  • Create high-quality digital composites and visual effects for live-action feature films and seamlessly integrates the various layers of a shot
  • Execute a broad range of VFX tasks including look development, lighting objects, modeling, texturing, animation, and rendering
  • Establish looks and/or follow set style direction
  • Understand and follows production guidelines; solves design and/or effect challenges for key visual effects shots.
  • Receive and implement feedback quickly and effectively
Good to have:
  • Maya
  • Forrest pack
  • Thinking Particles

Job Details

Reporting to the VFX Generalist Supervisor, the Generalist displays a high proficiency in varied skills across areas of realism lighting, modeling texture, shading, look development, hard surface animation, rendering with the ability to composite their own work. As a seasoned VFX professional working on feature films, the Generalist is able to break down complex VFX shot work for workflow/schedules and support mentoring/training of others.

Key Responsibilities

  • Create high-quality digital composites and visual effects for live-action feature films and seamlessly integrates the various layers of a shot
  • Execute a broad range of VFX tasks including look development, lighting objects, modeling, texturing, animation, and rendering
  • Establish looks and/or follow set style direction
  • Understand and follows production guidelines; solves design and/or effect challenges for key visual effects shots.
  • Receive and implement feedback quickly and effectively

Qualifications

  • Minimum two (2) years of live-action visual effects experience
  • Bachelor's degree or equivalent experience
  • Experience with 3ds Max software is preferred but Maya experience will be considered so long as you are willing to learn 3ds Max
  • Basic understanding of MAXScript
  • Working knowledge of the following software: 3ds Max, V-Ray, 3ds Max plug-in experience highly desired such as Forrest pack, and Thinking Particles and etc.
  • Solid knowledge of principles of 3D
  • Some working experience and knowledge of shader writing, and lighting
  • Possess strong technical skills and the ability to learn new software quickly
  • Must have the ability to problem-solve and predict potential problems with assigned VFX tasks
  • Ability to take direction positively, work well within a team, and thrive under the pressure of tight deadlines

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