Lead VFX Artist

11 Hours ago • 5 Years + • Technical Art

About the job

Summary

Crytek seeks a Lead VFX Artist for their Hunt: Showdown team. Responsibilities include managing the VFX team's day-to-day operations, performance reviews, communication with other disciplines, recruitment, and liaising with external providers. The role involves creating real-time particle systems in CRYENGINE, exploring new technologies, implementing shaders, mentoring artists, and improving workflows. The successful candidate will have 5+ years' experience in game development, expertise in current game FX processes, strong skills in 3ds Max/Maya/Blender, Photoshop, Substance Designer, and excellent communication skills. The position offers both on-site and remote work options with relocation packages available.
Must have:
  • 5+ years game dev experience
  • Lead VFX team management
  • Real-time particle FX expertise
  • CRYENGINE experience (plus)
  • 3ds Max/Maya/Blender proficiency
  • Shader implementation & optimization
  • Excellent communication skills
Good to have:
  • Houdini experience
  • EmberGen experience
  • HLSL scripting ability
Perks:
  • Relocation package
  • Company apartment (Frankfurt)
  • Public transport pass
  • Gym membership
  • German language classes
  • Company events
  • Remote gaming parties
  • Vacation days
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Lead VFX Artist

Crytek is looking for a Lead VFX Artist to join the Hunt: Showdown team. 
 
Sample pictures/reel or portfolio link which shows sample work are necessary. Your portfolio/reel should demonstrate the following:  
Real-time particle FX including a technical breakdown 
Strong technical skills (textures / materials / baking / scripting / shaders)
Strong artistic skills (shapes / colors / proportions / timing / lighting and movement)
Keen eye for details and realism

Relocation & Remote Work

For this position, you have one of the following options:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in one of the following countries, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 
Germany
Sweden
United Kingdom
Spain
Poland
Austria

3. If you are interested in full-time remote work in any other country (max. +/- 2 hours CET), we can offer you a freelance contract arrangement.
Responsibilities
  • Lead the day-to-day management of the VFX team;
  • Along with the Art Director, regular appraisal, review and objective setting for the VFX team;
  • Ensure good communication & coordination between the VFX team and other disciplines of the bigger team;
  • Assist with recruitment and selection of staff for the team;
  • Liaise with external service providers if required;
  • Prepare task schedules for the VFX team in conjunction with Artists, Art Project Managers, Producers and other Project Managers;
  • Define and enforce industry leading working practices and structure for the given project, based on scope and resources;
  • Ensure good quality standards are set and achieved across the team;
  • Maintain and enforce the VFX vision and style set out by the Art Director;
  • Creation of real-time particle systems in CRYENGINE including textures and materials
  • Explore new technologies on the given platforms to achieve best possible results
  • Implementation and optimization of shader based effects 
  • Supervise and mentor other VFX artists on the team
  • Work together with our Research and Development department to improve workflows
  • Write documentation.
Requirements
  • 5+ years experience in game development
  • Last and/or current gen console experience
  • Management and project planning experience;
  • Expert understanding of current game FX processes, limitations and dependencies  
  • Strong knowledge of 3ds Max / Maya or Blender, Photoshop, Substance Designer 
  • Strong knowledge of common real-time game engines
  • Established interpersonal and organizational skills
  • Ability to deliver and receive constructive feedback
  • The ability to manage and supervise artists and willingness to carry out mentorship tasks
  • Good English communication and writing skills  
  • Excellent understanding of production procedures and software employed in the team:
  • Expert understanding of current game art processes, limitations and dependencies;
  • Ability to manage the demands of numerous people and tasks;
  • Team leadership qualities and a team player.
Pluses
  • Experience with CRYENGINE; 
  • Experience with Houdini;
  • Experience with EmberGen;
  • Ability to write HLSL.
What you can expect from us

Career Path 
Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 

Company Apartment 
To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 
 
Relocation Support 
We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 
You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 
            
Public Transport Pass 
Discover Frankfurt by bus, tram and metro – free of charge.* 
 
Gym Card 
A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.
 
International Environment 
We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 

German Classes 
Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family. 
  
Events
Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!* 
We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.
 
Vacation Days 
At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.
  
*only applicable to employees in Frankfurt.
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About The Company

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.


For more information visit www.crytek.com - www.cryengine.com and www.huntshowdown.com

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