Level Designer

1 Minute ago • All levels • Level Design

Job Summary

Job Description

Spellbrush is a leading generative AI studio, creators of niji・journey, passionate about making high-quality anime games. They explore how AI can assist human artists in creating masterpieces in video games, focusing on well-balanced gameplay and visual arts. The company seeks a Level Designer who loves turn-based tactics games to create and iterate on missions using in-house Unity tools, design game elements, and collaborate with the team.
Must have:
  • Use in-house level design tools in Unity to create fun tactics missions.
  • Design enemies, terrain effects, and mission objectives for missions.
  • Playtest missions and iterately improve them.
  • Collaborate closely with other game designers, artists, and engineers.
  • Help engineers improve the level design tooling.
  • Maintain knowledge and context of all level content in the game.
Good to have:
  • Deep passion for tactics games
  • Proven ability to make fun game content
  • Comfortable in a fast paced, high ownership startup environment
  • Shipped a game start to finish before

Job Details

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studio — we're the team behind niji・journey.

We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames.

Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

If you love turn-based tactics games, please consider applying!

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

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About The Company

Here at Spellbrush, we're passionate about making a good anime game. We also happen to be the world's leading generative AI studio — we're the team behind niji・journey. We are currently investigating how AI can be used to help human artists perform masterpieces in the most complex medium of our times: videogames. Our games are characterized by a no-compromise approach to well-balanced gameplay married to a truthful love of visual arts.

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