Principal Engineer

5 Months ago • 6-8 Years
Backend Development

Job Description

Voodoo is seeking a Principal Engineer to join its SDK team. This role involves architecting and implementing SDKs, driving the technical roadmap, resolving complex technical issues, optimizing performance across platforms, and collaborating with various teams. Responsibilities include developing client-server interactions, integrating native SDKs into Unity-based solutions, implementing critical features, and mentoring engineers. The ideal candidate will possess strong C# and Unity skills and experience with AWS services.
Must Have:
  • C# and Unity expertise
  • AWS experience (DynamoDB)
  • SDK architecture and implementation
  • Problem-solving and optimization skills
  • Collaboration and mentorship abilities

Add these skills to join the top 1% applicants for this job

unity
github
circleci
grafana
multiplayer
aws
innovation

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Game Tech team is building scalable, reliable, and developer-friendly solutions for our studios. Our SDKs support a variety of functionalities including Ad Network integration, privacy compliance, in-app purchases, Offers & Store, and more. We also manage a platform for Experimentation and Remote Configuration, alongside Gaming Backend to support multiplayer functionalities.

Role

You will be part of our SDK team which comprises 10 dedicated developers with an engineering manager. Your role will involve driving the team towards technical excellence and ensuring our SDK empowers developers across our studios to create engaging gaming experiences for millions worldwide.

This role can be done in full remote.

    • Architect and Implement: Develop and refine the architecture of our SDKs, including client-server interactions, for usage across multiple gaming studios and 3rd parties. Integrate native SDKs to extend the capabilities of our Unity-based solutions as well as implement critical features. 
    • Lead: Drive the technical roadmap and strategic direction of the SDK, introducing innovative solutions and improvements that enhance performance, reliability, and developer experience. 
    • Problem Solving: Identify and resolve complex technical issues, optimizing SDK performance across different platforms and devices. 
    • Collaboration and Guidance: Work closely with other developers, product managers, and stakeholders to align SDK features with company goals and user needs. Mentor engineers, promoting a culture of technical excellence and innovation.

Our stack

    • Languages and Libraries: C#, Unity, integrated with multiple libraries such as AppLovin, Unity Purchasing, along with several other 3rd parties.
    • Infrastructure: AWS services including DynamoDB, etc.
    • Ops: CircleCI, GitHub, Grafana
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