Principal Texture Artist

1 Year ago • 4 Years +

Job Details

Why Naughty Dog?

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their evocative, character-driven stories, and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

We have developed the top talent in the industry. This group of individuals is what allows us to create worlds with the fidelity and believability that we put into games including The Last of Us and Uncharted series. Texture artists help us continue to lead the way in defining the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we’re looking for!

Job Description :

Create models and assemble scenes across a variety of subject matter achieving industry leading fidelity in the process utilizing texture pipelines involving multiple uvsets, mask usage, 1 to 1 mapping and tiling textures. Create physically accurate BRDF shaders to represent real world surfaces using Substance Designer, Photoshop and other related software.Troubleshoot and maintain levels to stay in frame rate, memory, and design specification; utilize technical ability to manage assets to fit memory, design, and frame rate limitations. Utilize runtime lighting solutions and techniques required to support high quality run-time lighting. Create assets that allow for proper gameplay, considering collision and gameplay feature generation. Act as point of contact to achieve design and art direction goals as it pertains to building game art. Collaborate with project leadership to craft systemic solutions that benefit the game.

Requirements :

Four (4) years of experience in job offered, or as a Senior Environment and Vehicle Artist, 3D Environment Artist, or in a related occupation

Experience/knowledge/understanding must include the following:

  1. 3 years of video game development experience
  2. Experience of releasing multiple assets for sale within the Star Citizen online gaming experience
  3. 3 years of experience modeling real-time 3D environments using 3D Studio Max and other associated 3D software
  4. Knowledge of hard surface modelling, edge loop control modelling and Sub-D techniques as well as modelling and optimization techniques for real-time 3D applications
  5. Understanding of texture and geometry normals to create accurate shapes for vehicles and environments

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

#LI-EH1

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role may be eligible for bonus and SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products.

Please note depending on employment type these benefits may vary.

The estimated base pay range for this role is listed below.

$140,000 — $170,000 USD

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About The Company

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

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