R&D Technical Artist

2 Months ago • All levels • Technical Art • $165,500 PA - $248,700 PA

Job Summary

Job Description

The R&D Technical Artist role at Apple involves creating special effects and animations using various tools for product development, including computer games and movies. The role bridges the creative and technical aspects of research and development to produce compelling 3D assets and environments. Responsibilities include creating 3D content, using software like Maya and Blender, collaborating with engineers to resolve graphical issues, and training partners on content development best practices. The position requires 40 hours per week.
Must have:
  • Create visually compelling 3D content.
  • Work with 3D content creation programs like Maya and Blender.
  • Collaborate with engineers to fix graphical bugs.
  • Train and guide partners on content development best practices.
Perks:
  • Comprehensive medical and dental coverage
  • Retirement benefits
  • Discounted products and free services
  • Reimbursement for certain educational expenses
  • Discretionary bonuses or commission payments
  • Relocation assistance

Job Details

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials. Responsible for bridging the gap between the creative and technical aspects of research and development for projects to create visually compelling 3D assets and environments. Create visually compelling 3D content for various internal and public-facing projects and demos. Work in 3D content creation programs such as Maya, Blender, Houdini, Nuke, Substance Painter, Mari, Photoshop, and proprietary programs such as RCPro. Work closely with engineers to find and fix graphical bugs and polish and refine internal shader systems. Train and guide internal and external partners on content development best practices including adhering to established quality bars and building 3D content to perform efficiently on targeted hardware platforms. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $165,500 - $248,700/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Cupertino, California, United States (On-Site)

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