About the job
Created by Monsters. Built for gamers.™TLM, an Endava company, is a world-class video game company focused on development for some of the biggest games in the industry. Our mission is to break down barriers in the video game industry and make game tech available to all game developers regardless of size.
Position Summary: Rendering Engineer
- 100% Remote position & other cool benefits
- Working with an international team on AA and AAA games
- Develop rendering code for video games in a software engineering capacity, for various platforms including consoles and PC
- Competitive salary and excellent benefits available for full-time employees
- Implement, maintain, enhance, and modify rendering code in AAA engines such as UE 4+, CryEngine, Frostbite etc.
- Analyze, optimize, and improve rendering pathways and content creation workflows.
- Diagnose and fix rendering bugs, profile and optimize rendering code as necessary
- Work closely with artists and other engineers to meet visual and technical goals
- 2+ years of graphics programming experience
- Bachelor's degree in Computer Science, or equivalent combination of education and experience
- Experience in current game rendering pipelines and techniques
- Solid C/C++ and 3D math
- Experience with modern graphics APIs, GPU shaders, GPU hardware, and common performance bottlenecks
- Experience with PC or console rendering performance optimization tools such as PIX and Razor
- UE 4+ rendering/development experience
- 1+ shipped AAA video game as a rendering engineer
- Because our company is international with a variety of first languages among management, please submit an English resume along with your application.
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