Senior Environment Artist - Contract

13 Minutes ago • All levels • Environment Art

Job Summary

Job Description

Media Molecule, a multi-award winning game developer and a proud member of the PlayStation Studios family, is seeking a (Senior) 3D Environment Artist for their next ambitious project. The role involves working with a world-class team to create high-quality game levels, focusing on composition, detail, and real-world architecture. This hybrid position requires at least one day a week at their Guildford studio.
Must have:
  • Worked on (and completed) two or more 3D games
  • Affinity for stylised architectural as well as stylised natural environments
  • Excellent artistic skills and the ability to adapt to different artistic styles
  • Adept at modelling, shading and texturing in Blender
  • Solid knowledge of the technical aspects of level building, and have constructed levels from start to completion
  • Articulate, strong written and verbal communication skills
Good to have:
  • Extensive experience with Adobe Substance and deep knowledge of relevant pipelines and workflows
  • Shipped triple-A title
  • Experience with multiple game engines
  • Experience with developing for the PlayStation 5

Job Details

We are a multi-award winning game developer and a proud member of the family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central. We are now searching for an exceptional (Senior) Artist to join us!

As an artist you'll be working with a world class team of artists to bring our game levels to the highest quality, under guidance by our Art Director. You will need to have a good eye, and not only for detail, but also for composition and an understanding of real-world architecture. Come and work with a great pool of talent in an equally great city.

This is a hybrid role and will require the successful applicant to work at least one day a week at our studio in.

Requirements

We want to hear from you if:

  • You've worked on (and completed) two or more 3D games
  • You have affinity for stylised architectural as well as stylised natural environments
  • You have excellent artistic skills and the ability to adapt to different artistic styles
  • You're adept at modelling, shading and texturing in Blender
  • You have solid knowledge of the technical aspects of level building, and have constructed levels from start to completion
  • You're articulate, have strong written and verbal communication skills

Plusses

  • We especially want to hear from you if:
  • You have extensive experience with Adobe Substance and deep knowledge of relevant pipelines and workflows
  • You have a shipped triple-A title under your belt
  • You have experience with multiple game engines
  • You have experience with developing for the PlayStation 5

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