Senior Producer/Creative Director, Premium Games

2 Months ago • 6 Years +

About the job

SummaryBy Outscal

Senior Producer/Creative Director for premium games, leading product development from ideation to release. Must have 6+ years of experience in premium games development and strong skills in game design.

Description

Zeptolab seeks an experienced Senior Producer for original premium IPs.

Are you driven, creative, and excited to take on the challenge of working with Zeptolab's unique Cut The Rope IP and other original IPs? ZeptoLab premium games are a big part of Zeptolab, which brings fun and joy to millions of people through top-quality casual games with the company’s famous Om-nom character. We are looking for a top professional who is ready to excel and is motivated by developing a portfolio of premium mobile games. You will be driving the whole pipeline of premium games development, from coming up with product ideas, validating them, and finally making sure the execution is excellent. If this sounds like the responsibilities and challenges that you excel at, and are interesting to you, we’d like to hear from you.

This role is remote in the CET zone.

Responsibilities

  • Lead the product from scratch - from the ideation phase through design and prototyping, implementation, release, and post-release maintenance;
  • Drive development teams to ensure they execute and deliver excellent games;
  • Own the P&L incl. The product Roadmap for premium games, both live and in development;
  • Work with Business Development to identify developers that can execute premium Product Ideas;
  • Pitch strong premium Game Opportunities to potential development partners and publishers.

What we are looking for:

  • Minimum 6+ years experience in the Games Industry;
  • Strong expertise in premium games development, knowledge of f2p development is a plus;
  • Relevant experience as a Lead Game Designer, Senior Product Manager or Senior Producer;
  • Strong skills in game design of premium games, experience in creative game concepts from scratch;
  • Experience working with outsourced development teams and partners a plus;
  • Experience shipping at least one game;
  • Strong communication, presentation and pitching skills;
  • Strong goal orientation mindset and readiness to own the whole project;
  • Excellent English level;
  • Passion for video games.

Why join us:

  • We do something magical and unique – we create great games – and we do it well;
  • We operate in a challenging and rapidly growing mobile gaming industry;
  • ZeptoTeam - is a cohesive team of enthusiastic professionals - so your input will be heard, and your role in the project will be weighty;
  • Diversity and inclusion are important to us. ZeptoLab is committed to creating a diverse environment and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, colour, religion, age, gender, gender identity or expression, sexual orientation, or disability.

About The Company

ZeptoLab is a global gaming international company dedicated to the science of fun. 

It all started back in 2010 with just two people and one monster – the cheerful green Om Nom, whose biggest passion is candies. 

Since then, Cut the Rope games have been downloaded more than 1,3 billion times. Cut the Rope franchise aside, ZeptoLab released C.A.T.S. Crash Arena Turbo Stars and King of Thieves, massive multiplayer mobile titles with more than 170 million combined downloads so far. The company’s portfolio also includes Pudding Monsters and My Om Nom.

And there’s more to come! ZeptoLab is an ambitious and growing global entertainment brand: we’re constantly working on new games and aim to expand them beyond smartphone screens. With the help of our partners, we develop toys, clothes and other cool stuff. “Om Nom Stories” cartoon series has exceeded 3 billion views on YouTube and in-game player, and the seasons keep coming! Our mission is to bring fun to every corner of the world, and we’re just getting started.

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