Head of Client-Side

1 Month ago • All levels

Job Summary

Job Description

We are seeking a Head of Client-Side who is passionate about clean code, making a real impact, and driving improvements beyond the status quo. This role involves shaping the client-side strategy for a diverse game portfolio, leading a team of skilled engineers, and actively participating in hands-on coding. Responsibilities include setting the vision for client-side technology (ZeptoLab-framework, Unity, common modules), driving hands-on improvements for approximately 15% of the time, aligning with stakeholders, and presenting clear technical plans. The role also involves growing and mentoring the engineering team by establishing career paths, providing feedback, and managing performance. Key duties include proactively identifying and resolving technical issues, supporting cross-functional projects, managing external partnerships, and owning Tech Art direction in collaboration with core tech leadership.
Must have:
  • Expert-level Unity & C#
  • Multithreading and 3rd-party SDKs (ads, analytics)
  • Experience building CI/CD pipelines
  • Data-Oriented Design (DOD)
  • Experience building scalable common tech
Good to have:
  • C++ for custom engine work
  • Understanding of service-based server architecture
Perks:
  • Freedom to build and lead
  • Tech diversity (Unity + C++, online & offline titles)
  • Real technical challenges
  • Global team with strong culture

Job Details

We’re looking for a Head of Client-Side who’s passionate about clean code, real impact, and making things better - not just maintaining the status quo. You’ll shape the client-side strategy across a diverse game portfolio, lead a team of talented engineers, and roll up your sleeves when needed (yes, real hands-on coding!).

What You'll Do

  • Set the vision for client-side tech (ZeptoLab-framework, Unity, common modules)
  • Drive hands-on improvements (15% of time)
  • Align with stakeholders and present clear, well-structured tech plans
  • Grow and mentor a strong team (career paths, feedback, performance)
  • Spot problems before they happen - and fix them
  • Support cross-functional projects and external partnerships (including work-for-hire)
  • Own Tech Art direction alongside core tech leadership

What You'll Bring

  • Must-haves
    • Unity & C# (expert level)
    • Multithreading, 3rd-party SDKs (ads, analytics)
    • CI/CD pipelines (you’ve built them yourself)
    • Data-Oriented Design (DOD)
    • Experience building scalable common tech
  • Nice-to-haves
    • C++ (custom engine work)
    • Understanding of service-based server architecture
  • Soft Skills&Leadership
    • You listen, align, and handle resistance with clarity
    • You know how to grow people, give feedback, and structure a high-performing team
    • You balance tech, product, and business without losing your edge

Why Join Us?

  • Freedom to build and lead the way you and the team believe is right
  • Tech diversity: Unity + C++, big online titles + small offline gems
  • Real challenges that need real solutions
  • Global team with a strong culture 

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About The Company

ZeptoLab is a global international gaming company dedicated to the science of fun. It all started back in 2010 with just two people and one monster – the cheerful green Om Nom, whose biggest passion are candies. Since then, Cut the Rope games have been downloaded more than 1.2 billion times. Cut the Rope franchise aside, ZeptoLab released C.A.T.S. Crash Arena Turbo Stars and King of Thieves, massive multiplayer mobile titles with more than 200 million combined downloads so far.
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