Senior Rigger

3 Months ago • All levels

About the job

About the job

We are currently seeking a skilled and experienced Senior Rigger to join our team.

As a Senior Rigger, you will be responsible for creating and maintaining high-quality character rigs for our video game projects. You will work closely with our animation, character design, and game development teams to ensure that character animations are realistic, seamless, and visually appealing.

Responsibilities

  • Create and maintain character rigs for a variety of characters, creatures, and other assets in our games.
  • Ensure that rigs are optimized for animation and meet the technical requirements of our game engine.
  • Collaborate with animators and designers to troubleshoot rigging issues and provide solutions.
  • Develop and implement rigging tools and scripts to streamline workflow and improve efficiency.
  • Mentor and provide guidance to junior riggers and artists as needed.
  • Stay updated on the latest advancements and best practices in rigging techniques and tools.

Requirements

  • Bachelor's degree in Animation, Computer Graphics, or a related field, or equivalent work experience.
  • Proven experience as a rigger in the video game industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in rigging techniques for bipedal and quadrupedal characters, as well as other complex assets.
  • Expertise in rigging in Autodesk Maya software.
  • Strong understanding of anatomy, kinematics, and deformation principles.
  • Excellent problem-solving skills and attention to detail.
  • English Level Pro.
  • Ability to work effectively in a team environment and collaborate with artists, animators, and developers.
  • Passion for video games and a desire to contribute to the creation of memorable gaming experiences.

Preferred Qualifications

  • Experience with rigging for facial animation and lip syncing.
  • Knowledge of rigging for real-time rendering engines (Unreal Engine).
  • Familiarity with scripting languages such as Python or Mel for tool development and automation.

About The Company

We are the video game studio specialized in the development of intense stories for PC and consoles.


All our titles feature intense stories, profound gameplay and lore-rich universes to develop transmedia franchises, with distinctive visual style for instant recognition.


We have developed the award-winning survival horror Remothered: Tormented Fathers and the second title of the saga, Remothered: Broken Porcelain.


We are the developers of the choice-driven isometric action adventure with RPG elements Batora: Lost Haven®.


We are currently developing A Quiet Place: The Road Ahead, the single-player horror adventure game inspired by the acclaimed Paramount Pictures saga, published by Saber Interactive. Coming to PC, PlayStation 5, and Xbox Series X|S in 2024.

Sicily, Italy (Hybrid)

Sicily, Italy (On-Site)

View All Jobs

Similar Jobs

GIANTS Software - Senior Rigger

South Moravian Region, Czechia (On-Site)

Fool's Theory - Senior Rigger

Poland (Hybrid)

Lighthouse Games - Senior Rigger

England, United Kingdom (On-Site)

Similar Skill Jobs

Flying Bark Productions - Lead Modeller

New South Wales, Australia (On-Site)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Offworld - DevOps Engineer

British Columbia, Canada (Hybrid)

Activision - Analytics Engineer (Contract)

California, United States (On-Site)

Warner Bros. Games - Senior Data Engineer

Telangana, India (Hybrid)

Ubisoft - Team Lead Textures

Quebec, Canada (Hybrid)

Ubisoft - Programmeuse, Programmeur online

Quebec, Canada (Hybrid)

Ubisoft - Online Programmer

Quebec, Canada (Hybrid)

Rockstar Games - Full Stack Engineer (C#/React)

California, United States (On-Site)

Rockstar Games - Full Stack Engineer (C#/React)

New York, United States (On-Site)

Jobs in Catania, Sicily, Italy

Animation Jobs

Titmouse - 2D Adobe Animate/Flash Animator [Vancouver]

British Columbia, Canada (Hybrid)

The Walt Disney Company - Rigging Supervisor

British Columbia, Canada (On-Site)

Activision - Principal Animation-Physics Engineer

California, United States (On-Site)

Bladework Games - Senior Technical Artist (Rigging)

United States (On-Site)

That's No Moon - Lead Gameplay Animator

California, United States (Remote)

That's No Moon - Senior Gameplay Animator

California, United States (Remote)

Raw group - Senior Animator

Andalusia, Spain (On-Site)

Next Level Games - Technical Art Lead

British Columbia, Canada (Hybrid)