Senior Technical Artist (Rigging)

3 Weeks ago • 6 Years +
Sign up and Unlock PRO benefits for FREE!

About the job

SummaryBy Outscal

Senior Technical Artist (Rigging) with 6+ years experience in Maya, Unreal Engine 5, and Python scripting. Must have strong understanding of 3D modeling and animation principles.

Bladework Games is a newly-formed game studio developing an original, living, online multiplayer IP for the PC first and cross platform future. We are building a new take on the dungeon running experience, focused on fast-paced, fun, co-op competitive experiences.

We are seeking a skilled and collaborative technical artist to join our team. An expert who will not only help us by creating high quality rigs and improving our art pipeline but will also have opportunities to make impacts on other areas of the project. Using industry-standard applications, including Unreal Engine, you will have the opportunity to push the quality of content and enable the other departments to integrate their work into a cohesive whole. You would be a great fit if you love playing games and enjoy the challenge of building a game from the early stages.

If this sounds appealing to you, we'd love to chat.

Requirements

  • Minimum 6 years experience as a Tech Artist in the video game industry.
  • Recent experience working with Maya, Unreal Engine 5, Perforce.
  • Knowledge of a coding language. Strong Python scripting abilities.
  • Strong understanding of 3D modeling, texturing, and animation principles.
  • Strong communication and collaboration skills. Ability to communicate effectively through a remote setting.
  • Experienced developing for digital content creation custom tools to help expedite processes and tasks.

Responsibilities

  • Character & Creature rigging, rigging through pipeline scripts, skinning, including creation of pipelines for hair, face and cloth.
  • Rigging for character customization features.
  • Assist artists, programmers and designers in developing new tools and features.
  • Improve tools and processes for art pipelines, and ensures robust optimization
  • Provide hands-on technical support for the art team.

About The Company

We are building a unique online cooperative multiplayer experience. We believe there is a huge opportunity in here, and we are fully funded and committed to a long term journey crafting something amazing. At this moment, we’re looking for talented individuals to join us in shaping both the journey, and ultimately the product.

United States (Remote)

View All Jobs

Similar Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Warhorse Studios - Senior Technical Artist

Prague, Czechia (On-Site)

IO Interactive - Lead Technical Artist

Skåne County, Sweden (Hybrid)

IO Interactive - Lead Technical Artist

England, United Kingdom (Hybrid)

IO Interactive - Lead Technical Artist

İstanbul, Türkiye (Hybrid)

IO Interactive - Lead Technical Artist

Catalonia, Spain (Hybrid)

Ubisoft - (Junior) Technical Artist

Shanghai, China (On-Site)

2K - Technical Artist

British Columbia, Canada (Hybrid)

Goalreify - Technical Artist

Maharashtra, India (On-Site)

Similar Skill Jobs

Activision - Expert Technical Artist – Sledgehammer Games

California, United States (On-Site)

Thatgamecompany - Audio Designer

Remote Us (Remote)

Krafton  - Unreal Engine Generalist

California, United States (On-Site)

Easygo - Digital & Motion Designer

Bogotá, Colombia (On-Site)

Azra Games - Mid-level Software Engineer (Visual Scripter)

California, United States (Hybrid)

PlayStation Global - Director, IP Licensing

California, United States (Hybrid)

Mavericks VFX - Layout & Tracking Artist

Ontario, Canada (Remote)

Rockstar Games - Nuke Compositor

California, United States (On-Site)

Jobs in United States

Pragma - Service Operations Specialist

United States (Remote)

PeopleFun - Lead Game Designer, Wordscapes

United States (Remote)

Fantastic Pixel Castle - Senior Gameplay Engineer

United States (Remote)

Homa games - Senior Game Data Analyst

United States (Remote)

Trek - Ascend Accounting Specialist

United States (Remote)

Stoic - Software Test Engineer

United States (Remote)

PlayStation Global - Director of Data Analytics

United States (Remote)

PTW - Mid-Level Producer

United States (Remote)

Animation Jobs

Ubisoft - Junior Cinematic Animator

Catalonia, Spain (Hybrid)

ZeptoLab - Business Development Manager Animation, remote

Buenos Aires, Argentina (Remote)

ZeptoLab - Business Development Manager Animation, remote

England, United Kingdom (Remote)

IO Interactive - Senior Gameplay Animator

Skåne County, Sweden (Hybrid)

IO Interactive - Senior Gameplay Animator

Catalonia, Spain (Hybrid)

IO Interactive - Senior Gameplay Animator

England, United Kingdom (Hybrid)

IO Interactive - Senior Gameplay Animator

İstanbul, Türkiye (Hybrid)

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug