Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

BKOM Studios seeks a passionate Technical Artist to bridge the gap between artists and programmers. Responsibilities include optimizing production pipelines, improving workflows, ensuring high visual quality with optimal performance, developing tools, resolving technical issues related to assets and shaders, and facilitating communication between teams. The ideal candidate possesses significant video game industry experience, strong scripting skills (Python, C#), game engine knowledge (Unity, Unreal Engine), shader creation and optimization expertise (HLSL, GLSL), and a deep understanding of 3D production pipelines. Problem-solving abilities, team collaboration skills, and a desire for innovation are crucial.
Must have:
  • Significant Technical Artist experience
  • Scripting skills (Python, C#)
  • Game engine knowledge (Unity, Unreal)
  • Shader creation & optimization
  • 3D pipeline understanding
  • Problem-solving skills
  • Teamwork & communication
Good to have:
  • Houdini & procedural tools
  • Physical simulation & VFX
  • Git/Perforce experience
  • 3D software plugin development
Perks:
  • Competitive salary
  • 37.5-hour work week
  • Remote work options
  • 5 days flexible time off
  • Guaranteed sick leave
  • Group insurance
  • Telemedicine access
  • Monthly allowances
  • Group RRSP
  • Free healthy snacks
  • Holiday time off
  • Personalized workspace

Job Details






We are looking for a passionate and versatile Technical Artist to join our team and help us optimize our production pipelines, improve our workflows and guarantee the best visual quality while maintaining good performance.

As a Technical Artist, you will be the bridge between artists and programmers. You will work closely with the artistic and technical teams to resolve technical issues, develop tools and ensure smooth integration of assets into our game engines.




  • Develop and optimize artistic production pipelines;
  • Support the artistic team in the use of tools and software;
  • Work in collaboration with the 3D, VFX and animation teams to create tools to improve their quality of life;
  • Automate repetitive tasks in both gaming engines and artistic production software;
  • Resolve technical issues related to assets, shaders and integration into the game engine;
  • Ensure visual quality while optimizing performance;
  • Ensure technological monitoring of innovations in Tech Art and document it;
  • Facilitate communication between the Technical and Artistic team.


Requirements


  • Significant experience as a Technical Artist in the video game industry;
  • Excellent skills in developing scripts and tools (Python, C#, etc.);
  • Good knowledge of game engines (Unity, Unreal Engine, etc.);
  • Experience creating and optimizing shaders (HLSL, GLSL, Shader Graph, Material Editor, etc.);
  • Good understanding of technical constraints and 3D production pipelines;
  • Ability to diagnose and resolve technical issues related to asset performance and integration;
  • Team spirit and ability to communicate effectively with artists and programmers;
  • Curiosity and desire to innovate to constantly improve processes.

BONUS
  • Experience with Houdini and procedural tools;
  • Knowledge of physical simulation and real-time VFX;
  • Experience with Git, Perforce or other version management tools;
  • Experience in developing plugins for 3D software (Maya, Blender, etc.).


Benefits


  • A competitive salary based on your skills;
  • A regular schedule of 37.5 hours per week;
  • Remote working according to your preferences;
  • Access to 5 days of flexible time off to rest or literally do anything you want;
  • A guaranteed treatment plan that will give you peace of mind on sick or appointment days;
  • Attractive group insurance offering a wide range of coverage (health, dental, travel, short and long term salary insurance);
  • A Telus Health telemedicine platform;
  • Monthly allowances on the TEDY platform to allow you to spoil yourself a little;
  • A group RRSP with an advantageous employer contribution;
  • A real impact on original and varied projects;
  • Free healthy snacks offered every day;
  • An office in Quebec City;
  • Time off during the holiday season;
  • Access to your own personalized space in an open, bright and trendy environment;
  • International clients in the toy and entertainment industries;
  • The chance to work with compassionate, competent and talented people;
  • Social activities and lots of fun!

Not convinced yet? Click on the link here to learn more about our team, our projects and our clients: https://www.bkomstudios.com/about-us/


Come with us and dare to play different!

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About The Company

Quebec, Canada (Hybrid)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

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