Senior Animator

9 Months ago • 4-8 Years • Animation

Job Summary

Job Description

Big Ant Studios is seeking a highly talented and motivated Animator to join their team in Melbourne. The role involves working with art and code teams to improve character visuals, including mesh deformation, facial animation, cloth, and hair dynamics. Responsibilities include editing and cleaning motion capture data in Motion Builder, designing animation systems with gameplay team members, and coordinating and directing motion capture shoots. The ideal candidate will have strong animation skills, especially with body mechanics, along with technical expertise in Motion Builder and Maya. Experience with cloth and hair dynamics in video games, self-motivation, creative problem-solving, and a keen eye for detail are essential. Bonus points for knowledge of Xsens, Vicon Blade, motion capture, scripting languages, and classic animation fundamentals.
Must have:
  • Strong animation skills, especially with body mechanics
  • Strong technical skills in Motion Builder and Maya
  • Good working knowledge of cloth and hair dynamics, ideally in video games
  • Self-driven
  • Creative problem solver
  • A keen eye for detail and composition
  • Team player
Good to have:
  • Working knowledge of Xsens, Vicon Blade, and motion capture
  • Experience with scripting languages (Mel, Python, Lua)
  • Solid understanding of classic animation fundamentals
Perks:
  • Central location
  • Experienced team
  • Daily lunches
  • Myki for public transport
  • Professional development support

Job Details

*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa. This is an in-person, on-location in-studio position.*

Big Ant Studios are looking for a highly talented and motivated Animator to play a key role in the studio.

Join us in making some of consoles and PCs biggest sports titles from our centrally located Melbourne studio.

The Job:

  • Work with art and code team members to improve character visuals, such as mesh deformation, facial animation, cloth, and hair dynamics.
  • Edit and clean motion capture data using Motion Builder
  • Design animation systems with gameplay team members
  • Coordinate and direct motion capture shoots

You:

  • Strong animation skills, especially with body mechanics
  • Strong technical skills in Motion Builder and Maya
  • Good working knowledge of cloth and hair dynamics, ideally in video games
  • Self-driven
  • Creative problem solver
  • A keen eye for detail and composition
  • Team player

Bonus points:

  • Working knowledge of Xsens,  Vicon Blade, and motion capture
  • Experience with scripting languages (Mel, Python, Lua)
  • Solid understanding of classic animation fundamentals.

The Company:

Big Ant Studios is one of the oldest and largest game developers in Australia. Based in Southbank, Melbourne, and another studio in the Adelaide CBD, we develop premium sports titles for multiple platforms.

Benefits:

Big Ant offers a central location, an experienced team with perks including daily lunches, Myki for public transport, and professional development support.

At Big Ant, we believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy. All applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, or national origin and will not be discriminated against on the basis of disability.

*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa.*

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About The Company

Big Ant Studios is an Australian game development studio founded in 2001 by CEO Ross Symons, a software development pioneer with a professional history that stretches back to the 1970's when he first authored a number of internationally published books on programming and games for platforms including the TRS80 and Commodore PET/VIC20/64 series of personal computers.

Big Ant Studios, one of the largest game developers in Australia, develop premium character action and racing content for platforms that include the Sony PlayStation2, PlayStation3, Nintendo Wii,  Microsoft Xbox360, and PC.

Supported by such leading global publishers as THQ, Konami, and Sierra Entertainment, Big Ant Studios have achieved significant market success. Every console title developed by Big Ant Studios has gone on to sell multiple hundred thousand units.

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