Character Artist

8 Months ago • All levels • Character Art

Job Summary

Job Description

Big Ant Studios is looking for a talented Character Artist to join their Adelaide studio. Responsibilities include: working with Senior Artists to ensure high-quality output, sculpting high-resolution models, creating 3D real-time game-ready models, unwrapping and baking assets, creating 2D texture maps, and working with the in-house engine to achieve the best possible results. This role requires proficiency in Maya, Photoshop, ZBrush, PBR techniques, Allegorithmic texturing packages, and excellent communication skills. Bonus points for interest in human anatomy, sports, and knowledge of UE4 or Unity.
Must have:
  • Maya
  • Photoshop
  • ZBrush
  • PBR techniques
  • Allegorithmic texturing packages
  • Excellent communication skills
  • Teamwork
Good to have:
  • Interest in human anatomy
  • Understanding of and interest in sports
  • Working knowledge of UE4 or Unity
  • Good problem-solving skills

Job Details

*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa. This is an in-person, on-location in-studio position. Only local applications will be accepted for this role.*

Big Ant Studios are looking for a highly talented and motivated Character Artist to play a key role in the studio.

Join us in making some of consoles and PCs biggest sports titles from our centrally located Adelaide studio.

The Job:

  • Working with other Senior Artists to ensure the highest quality output.
  • Sculpting high-resolution models for baking/re-topologising into game-ready assets.
  • Creating 3d real-time game-ready models.
  • Unwrapping and baking of assets.
  • Creating 2d texture maps.
  • Working with the in-house engine to achieve the best possible results.

You have experience with:

  • Maya – other 3d package knowledge is a plus.
  • Photoshop.
  • ZBrush.
  • PBR techniques.
  • Allegorithmic texturing packages.
  • Excellent communication and interpersonal skills.
  • The ability to work effectively as part of a team.

 You get bonus points for:

  • Interest in human anatomy is a huge plus.
  • Understanding of and interest in sports.
  • Working knowledge of UE4 or Unity.
  • Good problem-solving skills.

The Company:

Big Ant Studios is one of the oldest and largest game developers in Australia. Based in Southbank, Melbourne, and another studio in the Adelaide CBD, we develop premium sports titles for multiple platforms.

At Big Ant, we believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy. All applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, or national origin and will not be discriminated against on the basis of disability.

*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa. Only local applications will be accepted for this role.*

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About The Company

Big Ant Studios is an Australian game development studio founded in 2001 by CEO Ross Symons, a software development pioneer with a professional history that stretches back to the 1970's when he first authored a number of internationally published books on programming and games for platforms including the TRS80 and Commodore PET/VIC20/64 series of personal computers.

Big Ant Studios, one of the largest game developers in Australia, develop premium character action and racing content for platforms that include the Sony PlayStation2, PlayStation3, Nintendo Wii,  Microsoft Xbox360, and PC.

Supported by such leading global publishers as THQ, Konami, and Sierra Entertainment, Big Ant Studios have achieved significant market success. Every console title developed by Big Ant Studios has gone on to sell multiple hundred thousand units.

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