Senior Character Artist

G- space studios

Job Summary

G-Space Studio is seeking a talented 3D Character Artist to create stunningly realistic and detailed game characters. The role involves sculpting high-poly models, creating optimized low-poly models, UV packing, baking mesh maps, detailed texturing, and integrating models into Unreal Engine. Candidates should have strong knowledge of realistic human anatomy, proficiency in Zbrush, Maya, Substance, Photoshop, Unreal Engine, and Maya XGen, with at least 2 years of experience.

Must Have

  • Strong knowledge of realistic human anatomy
  • Proficiency in modeling and texturing software packages (Zbrush, Maya, Substance, Photoshop)
  • Experience with Unreal Engine, Maya XGen
  • At least 2 years of experience as a 3D character artist
  • Work with 2D concepts to create 3D models
  • Sculpt high poly realistic characters, equipment, and creatures with a high level of detail using ZBrush and Marvelous Designer
  • Create low poly models with appropriate mesh density, considering mesh deformation during the animation
  • Optimize topology for efficient rendering and animation
  • Pack UVs with customization features in mind
  • Bake clean mesh maps and apply detailed texturing
  • Integrate low poly models into Unreal Engine

Good to Have

  • Experience creating modular characters and equipment, and adapting modules for different characters
  • Ability to create high-quality morph targets and edit them
  • Experience in transitioning/wrapping pre-made topology

Perks & Benefits

  • Remote work from any location globally
  • Flexible hours
  • 8-hour workday tailored to your personal routine
  • Salary based on experience, with regular reviews to stay competitive
  • Paid sick leave
  • Paid vacations
  • Paid holidays
  • Work in a transparent, friendly team with no micromanagement
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment

Job Description

Description

We are looking for a talented 3D Character Artist to bring our game characters to life with stunning realism and detail.

About us:

Since its inception in 2011, G-Space Studio has been dedicated to crafting a wide array of games and applications collaborating with clients from Europe, Canada, and the USA. The journey began with a humble team of indie Flash game developers, which has since grown into a seasoned collective of game development veterans. With a deep passion for gaming and extensive knowledge of the field, G-Space Studio specializes in creating a variety of high-quality products. This includes engaging PC and Console games, immersive AR/VR experiences, and captivating mobile games.

Requirements:

  • Strong knowledge of realistic human anatomy.
  • Proficiency in modeling and texturing software packages (Zbrush, Maya, Substance, Photoshop).
  • Experience with Unreal Engine, Maya XGen.
  • At least 2 years of experience as a 3D character artist.
  • A strong portfolio showcasing your work.

Responsibilities:

  • Work with 2D concepts to create 3D models.
  • Sculpt high poly realistic characters, equipment, and creatures with a high level of detail using ZBrush and Marvelous Designer.
  • Create low poly models with appropriate mesh density, considering mesh deformation during the animation.
  • Optimize topology for efficient rendering and animation.
  • Pack UVs with customization features in mind.
  • Bake clean mesh maps and apply detailed texturing.
  • Integrate low poly models into Unreal Engine.

Nice to Have:

  • Experience creating modular characters and equipment, and adapting modules for different characters.
  • Ability to create high-quality morph targets and edit them.
  • Experience in transitioning/wrapping pre-made topology.

Working conditions:

  • Remote work from any location globally, with flexible hours.
  • 8-hour workday tailored to your personal routine.
  • Salary based on experience, with regular reviews to stay competitive.
  • Benefits include paid sick leave, vacations, and holidays.
  • Work in a transparent, friendly team with no micromanagement.
  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

9 Skills Required For This Role

Rendering Anatomy 3d Modeling Unreal Game Texts Texturing Photoshop Zbrush Maya

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