BLACKMILL GAMES - Environment Artist (F/H/NB)

Focus Entertainment

Job Summary

BlackMill Games is seeking an experienced Environment Artist to design and develop immersive, large-scale environments for their WW1-themed multiplayer first-person shooters. The role involves prototyping designs, planning content, ensuring quality and technical standards, and collaborating with the Art Director, level designers, and 3D/Prop Artists. The artist will also contribute to innovation and knowledge sharing to optimize workflows and improve visual quality.

Must Have

  • Design and Develop expansive maps in large-scale environments
  • Set dressing of POI’s in the maps
  • Work hand in hand with level design, prototyping designs
  • Work out designs into optimised modular sets
  • Plan level content, guard overscoping, and estimate time
  • Ensure environments meet quality and technical standards, keep checks on optimisation
  • Uphold naming conventions and storing source assets
  • Work together with the Art Director, level designers and 3D/Prop Artist
  • Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
  • Sense of scale and Composition
  • Keen eye for Color and materials
  • Creating accurate blockout models
  • Converting blockouts into workable modular sets
  • High to lowpoly workflow
  • Uving, Baking and Texturing
  • Working with Trimsheets
  • Full understanding of modelling to create high-quality architecture and organic models
  • Understanding of importing and setting up assets in the engine
  • Understanding of tools to set dress in the engine
  • Understanding of landscape tools
  • Fully Remote work experience
  • Self motivated
  • Collaborative mindset

Good to Have

  • Affinity for World War One
  • Passionate gamer
  • Experience with SVN
  • Unity 6: HDRP pipeline
  • Unity 6: Lighting
  • Unity 6: Shaders
  • Unity 6: Artistic Tools
  • Sculpting
  • Creating materials

Job Description

BlackMill Games is looking for an experienced (mid - senior) Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists.

Responsibilities

  • Create immersive environments: Design and Develop expansive maps in large-scale environments, Set dressing of POI’s in the maps.
  • Prototyping and content planning: Work hand in hand with level design, prototyping designs, Work out designs into optimised modular sets, Plan level content, guard overscoping, and estimate time.
  • Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimisation. Uphold naming conventions and storing source assets.
  • Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments.
  • Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimise workflows. Documenting workflows for internal sharing between artists and other departments.

Expected skills

  • Artistic skills:
  • Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
  • Sense of scale and Composition
  • Keen eye for Color and materials
  • 3D Skills
  • Creating accurate blockout models
  • Converting blockouts into workable modular sets
  • High to lowpoly workflow
  • Uving, Baking and Texturing
  • Working with Trimsheets
  • Full understanding of modelling to create high-quality architecture and organic models

Other requirements

  • Game engine experience
  • Understanding of importing and setting up assets in the engine
  • Understanding of tools to set dress in the engine
  • Understanding of landscape tools
  • Fully Remote work experience
  • Self motivated
  • Collaborative mindset

Bonus Skills/Experience

  • Affinity for World War One
  • Passionate gamer
  • Experience with SVN
  • Unity 6:
  • HDRP pipeline
  • Lighting
  • Shaders
  • Artistic Tools
  • Sculpting
  • Creating materials

11 Skills Required For This Role

Team Management Concept Art Unity Game Texts Lighting Shading Texturing Composition Prototyping Level Design Svn Multiplayer

Similar Jobs