BLACKMILL GAMES - Environment Artist (F/H/NB)
Focus Entertainment
Job Summary
BlackMill Games is seeking an experienced Environment Artist to design and develop immersive, large-scale environments for their WW1-themed multiplayer first-person shooters. The role involves prototyping designs, planning content, ensuring quality and technical standards, and collaborating with the Art Director, level designers, and 3D/Prop Artists. The artist will also contribute to innovation and knowledge sharing to optimize workflows and improve visual quality.
Must Have
- Design and Develop expansive maps in large-scale environments
- Set dressing of POI’s in the maps
- Work hand in hand with level design, prototyping designs
- Work out designs into optimised modular sets
- Plan level content, guard overscoping, and estimate time
- Ensure environments meet quality and technical standards, keep checks on optimisation
- Uphold naming conventions and storing source assets
- Work together with the Art Director, level designers and 3D/Prop Artist
- Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
- Sense of scale and Composition
- Keen eye for Color and materials
- Creating accurate blockout models
- Converting blockouts into workable modular sets
- High to lowpoly workflow
- Uving, Baking and Texturing
- Working with Trimsheets
- Full understanding of modelling to create high-quality architecture and organic models
- Understanding of importing and setting up assets in the engine
- Understanding of tools to set dress in the engine
- Understanding of landscape tools
- Fully Remote work experience
- Self motivated
- Collaborative mindset
Good to Have
- Affinity for World War One
- Passionate gamer
- Experience with SVN
- Unity 6: HDRP pipeline
- Unity 6: Lighting
- Unity 6: Shaders
- Unity 6: Artistic Tools
- Sculpting
- Creating materials
Job Description
BlackMill Games is looking for an experienced (mid - senior) Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists.
Responsibilities
- Create immersive environments: Design and Develop expansive maps in large-scale environments, Set dressing of POI’s in the maps.
- Prototyping and content planning: Work hand in hand with level design, prototyping designs, Work out designs into optimised modular sets, Plan level content, guard overscoping, and estimate time.
- Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimisation. Uphold naming conventions and storing source assets.
- Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments.
- Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimise workflows. Documenting workflows for internal sharing between artists and other departments.
Expected skills
- Artistic skills:
- Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
- Sense of scale and Composition
- Keen eye for Color and materials
- 3D Skills
- Creating accurate blockout models
- Converting blockouts into workable modular sets
- High to lowpoly workflow
- Uving, Baking and Texturing
- Working with Trimsheets
- Full understanding of modelling to create high-quality architecture and organic models
Other requirements
- Game engine experience
- Understanding of importing and setting up assets in the engine
- Understanding of tools to set dress in the engine
- Understanding of landscape tools
- Fully Remote work experience
- Self motivated
- Collaborative mindset
Bonus Skills/Experience
- Affinity for World War One
- Passionate gamer
- Experience with SVN
- Unity 6:
- HDRP pipeline
- Lighting
- Shaders
- Artistic Tools
- Sculpting
- Creating materials