Lead Technical Artist

3 Weeks ago • 5 Years + • Technical Art

Job Summary

Job Description

High Voltage Software seeks a Lead Technical Artist to contribute to the creation of next-generation games. Responsibilities encompass creating complex materials in Unreal Engine, developing and maintaining artist workflows, implementing and optimizing visual effects (UE Blueprints and Niagara), collaborating with engineers and artists for cross-platform optimization, utilizing scripting (Blueprints, Python, or C++), supporting gameplay and engine features, and testing on target hardware. The ideal candidate possesses a strong portfolio showcasing real-time technical art, understands PBR and node-based workflows, is proficient in modeling, sculpting, and texturing tools, and has experience with Unreal Engine and game art pipelines. Experience shipping at least one game title is required.
Must have:
  • Strong real-time technical art portfolio
  • PBR & node-based material workflows expertise
  • Proficiency in modeling, sculpting, texturing
  • Unreal Engine & game art pipeline familiarity
  • Blueprint & game logic knowledge
  • Cross-discipline collaboration skills
  • At least one shipped game title
Good to have:
  • 5+ years experience
  • Leadership experience
  • C++, Python scripting
  • FX/animation principles (Niagara)
Perks:
  • Flexible remote work
  • Great work-life balance
  • Collaborative environment
  • Competitive salary & benefits
  • 401(k) plan

Job Details

Description

High Voltage Software is looking for a Lead Technical Artist to join our team in creating the next generation of cutting-edge games. You’ll work at the intersection of art and technology, supporting the technical aspects of game art creation, optimizing workflows, and helping build immersive, high-quality experiences across multiple platforms.

What You’ll Do:

  • Create complex materials for characters, weapons, and environments using Unreal Engine.
  • Develop and maintain tools and workflows that empower other artists to create unique assets efficiently.
  • Implement and optimize visual effects, from realistic to stylized, using UE Blueprints and Niagara.
  • Collaborate with engineers and artists to optimize content for various platforms.
  • Use scripting knowledge (Blueprints and potentially Python or C++) to aid in tool development and pipeline improvements.
  • Support gameplay and engine features from a tech art perspective.
  • Test and verify your work on target hardware to ensure quality and performance.

What We’re Looking For:

  • A strong reel/portfolio showcasing real-time technical art for games.
  • Solid understanding of PBR and node-based material workflows.
  • Experience with modeling (Maya, Max, Blender), sculpting (ZBrush), and texturing tools (Substance Painter/Designer).
  • Familiarity with Unreal Engine and current game art pipelines.
  • Knowledge of Blueprints and fundamental game logic.
  • Ability to work across disciplines (modeling, animation, FX, lighting).
  • Excellent time management, communication, and organizational skills.
  • Experience shipping at least one game title.
  • Passion for video games and collaborative development.

Bonus Points For:

  • 5+ years of experience in a relevant industry role.
  • Previous leadership experience.
  • Scripting experience with C++, Python, or other languages.
  • Understanding of FX/animation principles (especially Niagara).

Why Join High Voltage?

  • Work on high-profile AAA titles.
  • Flexible remote work setup (within eligible states).
  • Great work-life balance and a casual, collaborative studio environment.
  • Competitive salary and benefits package (medical, dental, vision).
  • 401(k) plan..

High Voltage Software is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees."

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About The Company

High Voltage Software is a world-class, award-winning game developer with over 25 years of experience. A Keywords Studio.

Illinois, United States (Remote)

United States (Remote)

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