Fuse Games. A love of games and a love of making games.
We understand deeply how games are made from the simple starting point of a one-line idea, through concept, prototyping, pre-production and large scale, multi hundred-person development teams.
This understanding is underpinned by the huge value of building high performing teams. We work hard to lead, grow, develop and fuse our people together with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.
At Fuse it’s important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble and leading by example.
An Exciting Opportunity:
We are looking for creative, collaborative and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing and with a sense of urgency. The games industry is an ever-evolving fast moving one, so we’d love to have people on board who aren’t afraid to adapt, grow their skills and push both themselves and how we make games at Fuse.
What an Environment Artist does at Fuse Games
As an Environment Artist at Fuse, you are someone with a passion for creating visually stunning and immersive worlds, and you enjoy collaborating with others to bring them to life for our players. You’re a hands-on developer who likes to get involved in multiple areas and loves to be in-engine, and you are someone who looks for ways to innovate and improve the quality of our games and how we work.
Within the environment team, you will work closely with level design to create meaningful and memorable experiences that play as good as they look, whilst also delivering technically solid and performant results.
We are looking for talented folks with a growth mindset and are skilled in these areas:
- Have a good eye for world building and scene composition
- Comfortable with organic as well as hard surface modelling
- Solid understanding of material creation processes
- Have good awareness of the technical and performance constraints that affect content and world construction
- Happy to work collaboratively with artists and designer, both internally and externally
- Able to work with craft leads to achieve art direction and visual fidelity
- Adaptable to change and shifting priorities
- Experience using Unreal Engine for Environment Art
Additional attributes we also appreciate:
You don’t have to be all things to all people; however, your approach, mindset and skills will establish you as a valuable member of the art team. This is probably a mix of:
- Passion for pushing visual fidelity and production techniques rooted in a solid understanding of more technical approaches, such as shader graphs, photogrammetry, and procedural generation techniques
- A positive can-do attitude with the ability to take initiative and produce results
- Love of art and games
- Ability to collaborate effectively with a talented team
- A strong knowledge of software such as Maya/Max, ZBrush, Substance Painter, Blender
What’s in it for you? Glad you asked!
We acknowledge that it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
We know we’re making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.
In addition, we want people to grow and expand their horizons so we promote a culture of learning and offer opportunities for people to learn new skills.
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More about our studio:
Where are we: Guildford, Surrey, UK