Fuse Games. A love of games and a love of making games.
We understand deeply how games are made from the simple starting points of a one-line idea, through concept, prototyping, pre-production and large scale, multi hundred-person development teams.
This understanding is underpinned by the huge value of building high performing teams. We work hard to lead, grow, develop and fuse our people together, with a clear vision and aligned constraints that are guided by our shared values. Bringing energetic, creative collaboration with a sense of urgency is essential to everything that we do.
At Fuse it’s important for us all to create a space for everyone to feel safe and included in order to be responsibly open, generous and to be their best selves. We encourage curiosity to embrace diverse perspectives, being humble and leading by example.
An Exciting Opportunity:
We are looking for creative, collaborative and passionate people with a growth mindset to help us build amazing games. For us, software is key, and we need talented folks who are happiest in engine exploring, ideating, sharing and working with a sense of urgency. The games industry is ever-evolving and fast-moving, so we want people who are comfortable navigating ambiguity, finding solutions independently, and learning quickly. Being able to embrace challenges and work through problems without constant oversight is essential.
What a Handling Designer does at Fuse Games:
As a Handling Designer at Fuse, you’re someone who has a passion for game feel, a methodical approach, and a desire to deliver deep yet accessible vehicular play.
Handling is at the core of the player’s experience of any Fuse Game. We are passionate about using our wealth of experience to craft the very best in vehicle play, blending the depth of physical simulation with the visceral and accessible thrills of the arcade. As a Handling Designer, you will work alongside experienced designers and engineers with the opportunity to learn a craft and take it to the highest level.
You are someone with an inquiring mind and a passion for games who wants to apply your scientific knowledge to creating AAA entertainment. You will have the chance to deeply understand how simulation and controls intersect to produce world-class game feel, with a hands-on role in refining the handling for a range of vehicles.
You will be expected to take initiative, identify opportunities for improvement, and propose actionable solutions. Independent thought and resilience are critical, as you will iterate quickly, learn from feedback, and refine your work to achieve world-class results. This role offers opportunities to demonstrate self-sufficiency while collaborating closely with the Gameplay Director, as well as Physics and Gameplay Engineers, to shape the driving experience.
We are looking for talented people with a growth mindset.
This role is open to junior applicants, so you are not expected to be the finished article, but there are certain necessary capabilities for handling design:
- Demonstratable experience making games in any engine. (can include personal projects and game jams)
- A passion for games, with a particular focus on gameplay and game feel.
- A structured and analytical approach to problem-solving, coupled with a curiosity and a desire to understand HOW and WHY things work.
- Strong communication skills – you will need to be able to communicate ideas, concepts and designs verbally and through written materials.
- High attention to detail.
- A willingness to work in a highly collaborative environment.
Other attributes we also appreciate, but that aren’t essential:
- Previous AAA game development experience.
- Knowledge of vehicle mechanics and dynamics.
- A scientific or mathematical qualification, which facilities a strong understanding of physics and dynamics
- Enthusiasm for and practical knowledge of vehicle based racing.
- Experience making any form of software simulation of a vehicle.
- Any coding or scripting experience.
- Experience in Unreal.
What’s in it for you? Glad you asked!
We realise it takes world-class people to make world-class games, so we offer competitive compensation packages and a culture that thrives off of creativity and individuality.
We know we’re making games differently now and understand that family is important so offer flexible working hours and a hybrid culture that allows everyone to find the right work/life balance.
In addition, we want people to grow and expand their horizons so we promote a culture of learning and offer opportunities for people to learn new skills.
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More about our studio: Where are we: Guildford, Surrey, UK