Senior Houdini Artist

2 Months ago • 3 Years +

Job Summary

Job Description

As a Senior Houdini Artist, you will play a key role in shaping the visual identity of our world. You will create high-quality procedural assets, simulations, and visual effects. You will work with art, design, and engineering teams to develop procedural workflows. Your responsibilities include designing and implementing procedural asset generation pipelines for environments, structures, and natural elements using Houdini, creating VFX, destruction simulations, and dynamic procedural effects to enhance gameplay and immersion, and supporting and mentoring junior artists in procedural content creation and Houdini workflows.
Must have:
  • 3+ years of Houdini experience in game or film industry
  • Strong expertise in Houdini for procedural modeling/VFX
  • Experience with procedural terrain and asset workflows
  • Proficiency in Unreal Engine 5, including Houdini Engine
  • Knowledge of Python/VEX scripting for custom tools
  • Understanding of environment art principles and optimization
  • Ability to work in a collaborative environment
  • Strong problem-solving and debugging skills
  • Passion for survival games and immersive world creation
Good to have:
  • Experience with Blueprints in Unreal Engine
  • Background in shader development or procedural texturing
  • Experience in large-scale world building using procedural methods
  • Knowledge of character FX (hair, cloth, etc.)
Perks:
  • Work on a groundbreaking AAA survival city-building game
  • Be part of a passionate and experienced team
  • Competitive salary and benefits package
  • Opportunity to innovate in AI-driven game development
  • A chance to grow with a rapidly expanding game studio

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

As a Senior Houdini Artist, you will play a key role in shaping the visual identity of our world by creating high-quality procedural assets, simulations, and visual effects. You will work closely with our art, design, and engineering teams to develop procedural workflows that enhance the efficiency and scalability of our production pipeline. This is an onsite role in Munich, where you’ll collaborate directly with a passionate team dedicated to redefining the survival genre.


Responsibilities

  • Design and implement procedural asset generation pipelines for environments, structures, and natural elements using Houdini.
  • Develop and optimize procedural workflows to streamline asset creation and integration into the game engine.
  • Collaborate with the art, design, and engineering teams to ensure procedural assets align with artistic direction and technical constraints.
  • Create VFX, destruction simulations, and dynamic procedural effects to enhance gameplay and immersion.
  • Optimize Houdini tools for performance and efficiency in Unreal Engine 5.
  • Support and mentor junior artists in procedural content creation and Houdini workflows.


Requirements

  • 3+ years of experience as a Houdini Artist in the game or film industry.
  • Strong expertise in Houdini for procedural modeling, simulation, and VFX.
  • Experience with procedural terrain, biome generation, and asset workflows.
  • Proficiency in Unreal Engine 5, including Houdini Engine integration.
  • Knowledge of Python/VEX scripting to create custom tools and automation.
  • Strong understanding of environment art principles, lighting, and optimization.
  • Ability to work in a fast-paced, collaborative environment.
  • Strong problem-solving and debugging skills for technical challenges.
  • Passion for survival games, city-building mechanics, and immersive world creation.
  • Onsite position (EU work authorization required).
Nice to have
  • Experience with Blueprints in Unreal Engine.
  • Background in shader development or procedural texturing.
  • Experience in large-scale world building using procedural methods.
  • Knowledge of character FX (hair, cloth, destruction, fluids, smoke, fire, etc.).


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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