Working Student Game Design

3 Months ago • All levels • Game Design

Job Summary

Job Description

As a Working Student in Game Design, you will work closely with the game director, designers, and developers to shape the player experience. You'll support the design of game systems, balance, mechanics, and content, contributing ideas that directly impact the gameplay and world-building of the upcoming title. Responsibilities include assisting in the design and iteration of core gameplay systems, prototyping and testing mechanics, balancing game content, writing design specs, and researching game trends.
Must have:
  • Passion for survival, sandbox, or city-building games.
  • Strong analytical and creative thinking skills.
  • Basic understanding of game design principles.
  • Ability to clearly communicate ideas in writing and verbally.
  • Proactive attitude and desire to learn.
Good to have:
  • Familiarity with tools like Unreal Engine, Jira, Notion, or Miro.
Perks:
  • Real ownership over meaningful parts of the game.
  • Direct mentorship from experienced designers and founders.
  • A chance to contribute to a genre-defining title.
  • Potential for full-time opportunities after your studies.
  • Onsite position

Job Details

Why us?

At welevel, we’re more than just a startup - we’re a vibrant community of innovators passionate about crafting the future of RPG and survival games. Based in the heart of Munich, our team combines expertise in cutting-edge technologies with a love for gaming that fuels our creativity and ambition.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

As a Working Student in Game Design, you'll work closely with our game director, designers, and developers to help shape the player experience. You’ll support the design of game systems, balance, mechanics, and content, contributing ideas that directly impact the gameplay and world-building of our upcoming title.


Responsibilities

  • Assist in the design and iteration of core gameplay systems (e.g., progression, crafting, AI behavior)
  • Prototype and test mechanics using internal tools and documentation
  • Balance game content for challenge, pacing, and progression
  • Support in writing clear design specs and feature documentation
  • Research game trends, player behavior, and competitors to inform features
  • Collaborate with art, narrative, and engineering to ensure a cohesive player experience


Requirements

  • Passion for survival, sandbox, or city-building games (e.g., Minecraft, Valheim, The Forest, Manor Lords)
  • Strong analytical and creative thinking skills
  • Basic understanding of game design principles and player psychology
  • Ability to clearly communicate ideas in writing and verbally
  • Proactive attitude and desire to learn in a fast-paced environment
  • Bonus: Familiarity with tools like Unreal Engine, Jira, Notion, or Miro


What we offer

  • Real ownership over meaningful parts of the game
  • Direct mentorship from experienced designers and founders
  • A chance to contribute to a highly ambitious, genre-defining title
  • Potential for full-time opportunities after your studies
  • Onsite position

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About The Company

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Remote)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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