Senior Rendering Engineer / Game Optimization Engineer

1 Day ago • 3 Years +

Job Summary

Job Description

As a Senior Rendering Engineer/Game Optimization Engineer, you will be responsible for optimizing the game's performance and efficiency to the highest level. This involves analyzing and refining the rendering pipeline to ensure seamless performance across various hardware. You will profile CPU and GPU performance, identify bottlenecks, and implement cutting-edge rendering techniques. You will collaborate with a team of engineers, artists, and designers to improve visual fidelity and real-time performance.
Must have:
  • 3+ years rendering experience in AAA or high-performance games.
  • Expert in GPU/CPU profiling tools (PIX, NSight, RenderDoc, etc.).
  • Strong shader programming knowledge (HLSL/GLSL).
  • Deep understanding of rendering pipelines and graphics APIs.
  • Knowledge of multi-threaded rendering and GPU memory management.
  • Experience optimizing open-world environments and physics-heavy scenes.
  • Proficiency in C++ and game engine development.
Good to have:
  • Experience working with consoles (Xbox, PlayStation).
  • Experience with PC hardware optimizations.
  • Passion for pushing technical boundaries for gameplay.
Perks:
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

We are seeking a Senior Rendering Engineer / Game Optimization Engineer to drive the performance and efficiency of our game to the highest level. In this role, you will be at the forefront of analyzing, optimizing, and refining our rendering pipeline, ensuring seamless performance across a wide range of hardware.

If you excel at profiling CPU and GPU performance, identifying bottlenecks, and implementing cutting-edge rendering techniques, this is your opportunity to make a significant impact on a highly ambitious game project. You will work closely with a team of talented engineers, artists, and designers to push the boundaries of visual fidelity and real-time performance.


Responsibilities

As a Senior Rendering Engineer / Game Optimization Engineer, you will:

  • Profile & optimize CPU & GPU performance to ensure smooth gameplay across a range of hardware.
  • Identify and fix rendering bottlenecks related to shaders, lighting, culling, LODs, draw calls, and scene complexity.
  • Develop and implement efficient rendering techniques (e.g., occlusion culling, mesh batching, async compute, GPU instancing).
  • Work closely with the gameplay, AI, and environment teams to balance visual fidelity and performance.
  • Optimize memory usage, streaming, and asset loading for open-world and procedurally generated environments.
  • Collaborate on graphics pipeline improvements for DX12/Vulkan, and ensure compatibility with modern GPUs.
  • Stay up-to-date with the latest rendering & performance optimization techniques and integrate them into our engine.
  • Work with external partners (e.g., NVIDIA, AMD) to leverage DLSS, FSR, and AI-based upscaling solutions.


Requirements

  • 3+ years of experience in rendering and optimization in AAA or high-performance games.
  • Expert in GPU/CPU profiling tools like PIX, NSight, RenderDoc, Razor, and built-in engine profilers.
  • Strong knowledge of shader programming (HLSL/GLSL), rendering pipelines, and modern graphics APIs (DX12, Vulkan, Metal, OpenGL).
  • Deep understanding of multi-threaded rendering, culling techniques, GPU memory management, and performance bottlenecks.
  • Experience optimizing open-world environments, procedural assets, and physics-heavy scenes.
  • Proficiency in C++ and performance-focused game engine development (Unreal, Unity, or custom engines).
  • Familiarity with asset streaming, texture compression, LOD management, and async compute techniques.
  • Experience working with consoles (Xbox, PlayStation) and PC hardware optimizations is a plus.
  • Passion for pushing technical boundaries while ensuring a smooth gameplay experience.
  • Onsite position (EU work authorization required).


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

Similar Jobs

Devsisters - [쿠키런: 킹덤] 2D 아티스트

Devsisters

Seoul, South Korea (On-Site)
8 Months ago
Google - Failure Analysis Engineer, Materials and Defect Analysis

Google

Fremont, California, United States (On-Site)
2 Days ago
Digital sun games - 2D-3D Generalist Artist

Digital sun games

Valencia, Valencian Community, Spain (On-Site)
19 Hours ago
Techland - Senior QA Analyst

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
4 Months ago
Handy Games - Technical Artist

Handy Games

Giebelstadt, Bavaria, Germany (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Branch GG - Senior Unity Engineer

Branch GG

Seattle, Washington, United States (Remote)
11 Months ago
Playrix - Lead SDET

Playrix

Serbia (Remote)
6 Months ago
NVIDIA - AI Digital Human Development Intern - 2025

NVIDIA

Hong Kong, Hong Kong (On-Site)
3 Months ago
Meta - Production Engineer

Meta

Bellevue, Washington, United States (Remote)
5 Months ago
Google - Epitaxy Process Engineer

Google

Fremont, California, United States (On-Site)
1 Week ago
Google - Failure Analysis Engineer, Materials and Defect Analysis

Google

Fremont, California, United States (On-Site)
1 Week ago
Meta - Research Scientist Intern, Systems ML - SW/HW Co-Design - Inference

Meta

Menlo Park, California, United States (On-Site)
5 Months ago
Appirits - Game Designer

Appirits

Shibuya, Tokyo, Japan (On-Site)
1 Month ago
Krafton  - Senior Sound Designer

Krafton

(On-Site)
1 Month ago
Tripledot Studios - Senior UI Artist

Tripledot Studios

Jakarta, Jakarta, Indonesia (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Munich, Bavaria, Germany

Knuddels - Backend Development and Data Science Intern

Knuddels

Baden-Württemberg, Germany (Remote)
1 Month ago
Tesla - Engineering Technician, Cell Abuse Testing

Tesla

Brandenburg, Germany (On-Site)
2 Months ago
Tesla - Content and Programs Associate, Factory Tours

Tesla

Brandenburg, Germany (On-Site)
2 Months ago
Gibbs CAM - Sales Manager

Gibbs CAM

Germany (Hybrid)
17 Hours ago
SOFTGAMES - UI Game Artist (Unity) - Fully Remote

SOFTGAMES

Berlin, Berlin, Germany (Remote)
1 Month ago
Tonies - Engineering Manager Mobile

Tonies

Germany (Remote)
1 Month ago
Build A Rocket Boy - Head of Social Media

Build A Rocket Boy

Cologne, North Rhine-Westphalia, Germany (On-Site)
1 Month ago
Tonies - Operations IT Business Owner

Tonies

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)
1 Month ago
Kolibri Games - DevOps Engineer

Kolibri Games

Berlin, Berlin, Germany (Hybrid)
1 Month ago
Nagarro - Lead SAP Basis Consultant for SAP RISE

Nagarro

Germany (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Category Jobs

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

View All Jobs

Get notified when new jobs are added by Welevel

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug