Senior Rendering Engineer / Game Optimization Engineer

3 Months ago • 3 Years + • Rendering

Job Summary

Job Description

As a Senior Rendering Engineer/Game Optimization Engineer, you will be responsible for optimizing the game's performance and efficiency to the highest level. This involves analyzing and refining the rendering pipeline to ensure seamless performance across various hardware. You will profile CPU and GPU performance, identify bottlenecks, and implement cutting-edge rendering techniques. You will collaborate with a team of engineers, artists, and designers to improve visual fidelity and real-time performance.
Must have:
  • 3+ years rendering experience in AAA or high-performance games.
  • Expert in GPU/CPU profiling tools (PIX, NSight, RenderDoc, etc.).
  • Strong shader programming knowledge (HLSL/GLSL).
  • Deep understanding of rendering pipelines and graphics APIs.
  • Knowledge of multi-threaded rendering and GPU memory management.
  • Experience optimizing open-world environments and physics-heavy scenes.
  • Proficiency in C++ and game engine development.
Good to have:
  • Experience working with consoles (Xbox, PlayStation).
  • Experience with PC hardware optimizations.
  • Passion for pushing technical boundaries for gameplay.
Perks:
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio.

Job Details

Why us?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.


Your Role

We are seeking a Senior Rendering Engineer / Game Optimization Engineer to drive the performance and efficiency of our game to the highest level. In this role, you will be at the forefront of analyzing, optimizing, and refining our rendering pipeline, ensuring seamless performance across a wide range of hardware.

If you excel at profiling CPU and GPU performance, identifying bottlenecks, and implementing cutting-edge rendering techniques, this is your opportunity to make a significant impact on a highly ambitious game project. You will work closely with a team of talented engineers, artists, and designers to push the boundaries of visual fidelity and real-time performance.


Responsibilities

As a Senior Rendering Engineer / Game Optimization Engineer, you will:

  • Profile & optimize CPU & GPU performance to ensure smooth gameplay across a range of hardware.
  • Identify and fix rendering bottlenecks related to shaders, lighting, culling, LODs, draw calls, and scene complexity.
  • Develop and implement efficient rendering techniques (e.g., occlusion culling, mesh batching, async compute, GPU instancing).
  • Work closely with the gameplay, AI, and environment teams to balance visual fidelity and performance.
  • Optimize memory usage, streaming, and asset loading for open-world and procedurally generated environments.
  • Collaborate on graphics pipeline improvements for DX12/Vulkan, and ensure compatibility with modern GPUs.
  • Stay up-to-date with the latest rendering & performance optimization techniques and integrate them into our engine.
  • Work with external partners (e.g., NVIDIA, AMD) to leverage DLSS, FSR, and AI-based upscaling solutions.


Requirements

  • 3+ years of experience in rendering and optimization in AAA or high-performance games.
  • Expert in GPU/CPU profiling tools like PIX, NSight, RenderDoc, Razor, and built-in engine profilers.
  • Strong knowledge of shader programming (HLSL/GLSL), rendering pipelines, and modern graphics APIs (DX12, Vulkan, Metal, OpenGL).
  • Deep understanding of multi-threaded rendering, culling techniques, GPU memory management, and performance bottlenecks.
  • Experience optimizing open-world environments, procedural assets, and physics-heavy scenes.
  • Proficiency in C++ and performance-focused game engine development (Unreal, Unity, or custom engines).
  • Familiarity with asset streaming, texture compression, LOD management, and async compute techniques.
  • Experience working with consoles (Xbox, PlayStation) and PC hardware optimizations is a plus.
  • Passion for pushing technical boundaries while ensuring a smooth gameplay experience.
  • Onsite position (EU work authorization required).


What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

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About The Company

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Remote)

Munich, Bavaria, Germany (On-Site)

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