Senior Rendering Engineer / Game Optimization Engineer

1 Month ago • 3 Years + • Rendering

Job Summary

Job Description

welevel GmbH seeks a Senior Rendering Engineer/Game Optimization Engineer to optimize their AAA survival game, SolidRiver. Responsibilities include profiling and optimizing CPU/GPU performance across various hardware, identifying and resolving rendering bottlenecks (shaders, lighting, culling, etc.), developing efficient rendering techniques (occlusion culling, mesh batching), collaborating with other teams to balance visual fidelity and performance, optimizing memory usage and asset loading for open-world environments, improving graphics pipelines (DX12/Vulkan), and working with partners on AI-based upscaling solutions. The ideal candidate possesses 3+ years of AAA game rendering and optimization experience, expertise in profiling tools, strong shader programming skills (HLSL/GLSL), deep understanding of multi-threaded rendering and GPU memory management, proficiency in C++, and experience with open-world environments and procedural assets.
Must have:
  • 3+ years AAA game rendering & optimization experience
  • Expert in GPU/CPU profiling tools
  • Strong shader programming skills (HLSL/GLSL)
  • Deep understanding of multi-threaded rendering
  • Proficiency in C++ and game engine development
Good to have:
  • Console (Xbox, PlayStation) optimization experience
  • Experience with DLSS, FSR
Perks:
  • Competitive salary and benefits
  • Work on a groundbreaking AAA game
  • Opportunity to innovate in AI-driven game development

Job Details

Why us?
welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.
Your Role

We are seeking a Senior Rendering Engineer / Game Optimization Engineer to drive the performance and efficiency of our game to the highest level. In this role, you will be at the forefront of analyzing, optimizing, and refining our rendering pipeline, ensuring seamless performance across a wide range of hardware.

If you excel at profiling CPU and GPU performance, identifying bottlenecks, and implementing cutting-edge rendering techniques, this is your opportunity to make a significant impact on a highly ambitious game project. You will work closely with a team of talented engineers, artists, and designers to push the boundaries of visual fidelity and real-time performance.

Responsibilities
As a Senior Rendering Engineer / Game Optimization Engineer, you will:
  • Profile & optimize CPU & GPU performance to ensure smooth gameplay across a range of hardware.
  • Identify and fix rendering bottlenecks related to shaders, lighting, culling, LODs, draw calls, and scene complexity.
  • Develop and implement efficient rendering techniques (e.g., occlusion culling, mesh batching, async compute, GPU instancing).
  • Work closely with the gameplay, AI, and environment teams to balance visual fidelity and performance.
  • Optimize memory usage, streaming, and asset loading for open-world and procedurally generated environments.
  • Collaborate on graphics pipeline improvements for DX12/Vulkan, and ensure compatibility with modern GPUs.
  • Stay up-to-date with the latest rendering & performance optimization techniques and integrate them into our engine.
  • Work with external partners (e.g., NVIDIA, AMD) to leverage DLSS, FSR, and AI-based upscaling solutions.
Requirements
  • 3+ years of experience in rendering and optimization in AAA or high-performance games.
  • Expert in GPU/CPU profiling tools like PIX, NSight, RenderDoc, Razor, and built-in engine profilers.
  • Strong knowledge of shader programming (HLSL/GLSL), rendering pipelines, and modern graphics APIs (DX12, Vulkan, Metal, OpenGL).
  • Deep understanding of multi-threaded rendering, culling techniques, GPU memory management, and performance bottlenecks.
  • Experience optimizing open-world environments, procedural assets, and physics-heavy scenes.
  • Proficiency in C++ and performance-focused game engine development (Unreal, Unity, or custom engines).
  • Familiarity with asset streaming, texture compression, LOD management, and async compute techniques.
  • Experience working with consoles (Xbox, PlayStation) and PC hardware optimizations is a plus.
  • Passion for pushing technical boundaries while ensuring a smooth gameplay experience.
What we offer
  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!

About us
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we're crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming!

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About The Company

We are enthusiasts of survival and city-builder games and our aim is to craft spectacular gaming experiences, designed by players, for players. We push the limits of Unrel Engine 5 to merge thrill, exploration, and impressive construction features.


Our focus is on developing strikingly realistic worlds through advanced procedural generation techniques, ensuring every game is a unique adventure.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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