Position: Software Engineer - Rendering - Junior
Hiring Range: $71,000 to $95,000/year for a 40 hour work week
Project Contract: To Be Confirmed
Company Benefits: Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.
Candidates are required to be based in British Columbia and eligible to work in Canada.
ABOUT IMAGE ENGINE
Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995. We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.
We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects. Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project. R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.
At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering. We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences. Join our team and be part of something extraordinary.
POSITION PURPOSE
Your position as a Software Engineer is vital to Image Engine. Through your expertise in Rendering, you will serve as the primary developer of our proprietary Look Development and Lighting tools, many of which are built on top of Gaffer, an open source Look Dev & Lighting application framework.
Reporting to the Software Engineering Supervisor, you will become the primary liaison between Software, Look Dev, and Lighting, but you will also work closely with all VFX departments who rely on 3D rendering, be it offline ray-tracing with Arnold, interactively via Arnold GPU, or real-time rendering in any of several DCC viewports.
Projects may include engineering Gaffer/Arnold-native building blocks into intuitive artist tools, optimizing a proprietary post-process denoiser for real-time rendering, implementing novel procedural scene generation algorithms, or writing bespoke shaders to solve challenges on specific films.
Your passion, talent, and ideas will help us bring VFX at Image Engine to the next level of efficiency and performance.
DUTIES & RESPONSIBILITIES
EDUCATION AND EXPERIENCE
SKILLS AND ABILITIES
Technical skills
Core skills
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