Principal Rendering Engineer

21 Hours ago • All levels • $170,000 PA - $230,000 PA

Job Summary

Job Description

The Principal Rendering Engineer will be responsible for driving technical excellence in rendering systems, optimizing and improving rendering infrastructure, collaborating with technical artists, developing scalable graphics solutions, developing rendering tools, optimizing skin cache for GPU performance, and staying up-to-date on advancements. The role also involves defining technical specifications and authoring shaders. The company is looking for someone to develop a cutting-edge open-world video game, maximizing visual fidelity, across a range of platforms.
Must have:
  • Proficiency in C++ and multi-threaded programming.
  • Real-time rendering experience in games or graphics.
  • Expertise in GPU architecture and performance.
  • Experience with Unreal Engine 4 or 5.
  • Knowledge of 3D math, rendering algorithms.
  • Knowledge of graphics API (DirectX 11/12, etc).
  • Performance and memory optimization skills.
  • Experience shipping AAA video games.
  • Creating clean, efficient, and well-tested code.
Good to have:
  • Experience with ray tracing or ML graphics.
  • Contributions to computer graphics research.
  • Familiarity with mGPU solutions.
Perks:
  • Paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k).
  • Certain roles may also be eligible for bonus and equity.

Job Details

Summary: 

We are seeking a Principal Rendering Engineer to drive the technical excellence of our rendering systems. Join our world-class team developing a cutting-edge open-world video game that pushes the boundaries of visual fidelity and gameplay immersion.  

Core Responsibilities: 

  • Be responsible for optimizing and improving rendering infrastructure systems, including texture streaming, virtual texturing, mGPU, and shader compilation. 
  • Collaborate with technical artists to establish a performant kit of materials and techniques to meet visual requirements. 
  • Develop scalable graphics solutions to maximize visual fidelity across a range of targets, from current-gen consoles to cutting-edge PCs and emerging hardware. 
  • Drive the development of tools associated with rendering features, ensuring they are user-friendly and meet the needs of our artists.  
  • Optimize our skin cache for GPU performance and memory to support rendering many characters on screen. 
  • Stay up-to-date on current techniques, research, graphics data, and hardware advancements to inform the development of forward-thinking rendering systems. 
  • Define and enforce technical specifications for asset and scene construction in collaboration with the art and design teams. 
  • Author new shaders and effects to enhance visual quality. 

Core Qualifications: 

  • Strong proficiency in C++ and multi-threaded programming techniques. 
  • In-depth real-time rendering experience in the games industry or related computer graphics fields. 
  • Expertise in GPU architecture and performance characteristics, with extensive use of GPU profiling tools (e.g., PIX, Razor).  
  • Experience with Unreal Engine 4 or 5. 
  • Thorough knowledge and practical application of 3D math, rendering algorithms, and data structures. 
  • Deep knowledge of at least one graphics API (e.g., DirectX 11/12, OpenGL, Vulkan, Metal). 
  • Demonstrated skills in performance and memory optimization across various platforms. 
  • Experience shipping AAA video games. 
  • A proven track record of creating clean, efficient, and well-tested code. 

Plus If... 

  • Experience with emerging rendering technologies, such as ray tracing or machine-learning-based graphics solutions. 
  • Contributions to published research or participation in industry conferences related to computer graphics. 
  • Familiarity with mGPU solutions and cutting-edge PC hardware optimization techniques. 

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica, CA OR San Rafael, CA.  

The base pay range for this position is $170,000 to $230,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

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About The Company

Storytelling. Philanthropy. Ultraviolence.

Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.

Santa Monica, California, United States (On-Site)

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Santa Monica, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

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