Material Artist

3 Months ago • 2 Years + • Technical Art • 3D Art

Job Summary

Job Description

As a Material Artist at Flying Wild Hog, you'll be instrumental in shaping the visual identity of their games. Responsibilities include collaborating with art and technical teams to develop advanced shaders, smart materials, and tileable textures. You'll create and maintain texture graphs and materials using tools like Substance Designer, working closely with directors and art leads to ensure assets meet both aesthetic and technical requirements. You'll also document workflows, mentor junior artists, integrate your work into libraries, and troubleshoot production challenges. Proficiency in PBR rendering, Substance Designer/Painter, and Unreal Engine is crucial. The role demands strong communication, teamwork, and a proactive approach to problem-solving and process improvement.
Must have:
  • Experience creating materials, textures, and shaders
  • PBR rendering and material understanding
  • Proficiency in Substance Designer/Painter
  • Unreal Engine 4/5 knowledge
  • High-quality texture development
  • Excellent communication skills
Good to have:
  • Photogrammetry experience
  • Shader and Unreal Engine material creation
  • Shipped commercial games
  • Scrum experience
Perks:
  • 100% remote work possibility
  • Private medical care
  • Sports card
  • Development budget
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off! 


From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure! 

ABOUT THE POSITION

Flying Wild Hog Studio seeks an experienced and talented Material Artist to join our passionate team. As a Material Artist, you will play a crucial role in crafting the visual identity of our games by creating and maintaining a diverse library of textures and materials for a wide range of 3D assets across our game productions. If you're self-driven, deeply passionate about games, and thrive in a creative environment, this position perfectly matches you!

YOUR DAILY TASKS

  • Collaborate with the Art and Technical teams in developing advanced shaders, smart materials, and tileable textures that elevate our games and add value to the game development process
  • Work closely with our Directors, Art Leads, and fellow artists to create texture maps for in-game assets while following and enforcing technical guidelines
  • Create and maintain texture graphs and materials using tools like Substance Designer
  • Document production workflows and mentor artists in our current pipelines and industry-standard methods
  • Be responsible for seamlessly integrating your work into the material and tool libraries
  • Collaborate with other teams in problem-solving production and challenges with a creative approach
  • Work with artists to revise and respond based on feedback for both aesthetic and technical requirements
  • Provide guidance and assistance to the Art Team as they develop and implement their work throughout the game pipelines
  • Be aware of your workload while completing tasks during your sprint time and resolve any issues that arise in collaboration with the Lead and Producer

REQUIREMENTS

  • Strong proven experience creating Materials, Textures, and Shaders
  • Strong understanding of PBR rendering and materials
  • Proficiency in software such as Substance Designer, Substance Painter, Quixel Mixer, or equivalent tools
  • Experience working with photogrammetry and scanned textures, adapting, tweaking, and combining as needed by the project style and theme
  • A portfolio showcasing your expertise in developing high-quality game-ready textures
  • Knowledge of the Unreal Engine 4 or 5, Material Editor, and the Texture setup and optimization process
  • Excellent written and spoken English communication skills are essential
  • A strong work ethic and excellent interpersonal skills like teamwork, problem-solving, and adaptability
  • Proactively voice concerns and constructively raise issues
  • Ability to improve and establish processes to enhance the material and texture creation workflows and streamline the pipeline
  • Account for texel ratio and UV mapping
  • Strong knowledge of any of the commercial Game Engines
  • Examples of procedural textures used on props and environments
  • A good grasp of color theory and lighting
  • Experience with project management tools (Jira, Clickup, Confluence, etc…)

BONUS POINTS

  • At least two years of professional experience in the game development industry as a Texture/Material Artist
  • Experience with shader and Unreal Engine Material creation
  • You have shipped any commercial games before
  • You have experience in Scrum

WE OFFER

  • Possibility of working 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the whole team is creating the game – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy

Similar Jobs

Contentstack - IT Operations Specialist

Contentstack

Austin, Texas, United States (On-Site)
3 Weeks ago
GameJobs - Software Solutions Engineer, Organized Play

GameJobs

Bellevue, Washington, United States (Hybrid)
1 Month ago
Glean - Technical Support Engineer

Glean

Bengaluru, Karnataka, India (On-Site)
2 Weeks ago
DreamSetGo - SDE 3 - Full Stack Developer

DreamSetGo

Mumbai, Maharashtra, India (On-Site)
7 Months ago
tic toe games - Product Manager

tic toe games

Burbank, California, United States (On-Site)
2 Weeks ago
Ubisoft - Technical Cinematic Designer

Ubisoft

Bordeaux, Nouvelle-Aquitaine, France (On-Site)
2 Months ago
Scanline VFX - CFX TD

Scanline VFX

Seoul, South Korea (Hybrid)
2 Months ago
Tencent - Senior VFX Artist

Tencent

California, United States (On-Site)
2 Months ago
Housemarque - Lead Character Artist

Housemarque

Helsinki, Uusimaa, Finland (On-Site)
1 Month ago
Vigaet - Internship - Python Developer

Vigaet

(Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Daybreak Game Company LLC - QA Analyst (Temp)

Daybreak Game Company LLC

San Diego, California, United States (On-Site)
11 Months ago
Crunchyroll - Principal Technical Program Manager

Crunchyroll

Dallas, Texas, United States (Hybrid)
3 Weeks ago
RocketWerkz - GAME PROGRAMMER (UNREAL ENGINE)

RocketWerkz

Auckland, Auckland, New Zealand (On-Site)
9 Months ago
Lumeto - Solutions Delivery Lead (Product Owner)

Lumeto

Toronto, Ontario, Canada (Remote)
1 Month ago
Dream Sports - SDE 2 - ML & Data Platform

Dream Sports

Mumbai, Maharashtra, India (On-Site)
8 Months ago
Hawk Eye Innovations - 3rd Line Support Engineer

Hawk Eye Innovations

Basingstoke, England, United Kingdom (Hybrid)
2 Months ago
Clear Watery Analytics - Sr. Solutions Consultant

Clear Watery Analytics

New York, United States (On-Site)
2 Weeks ago
NBC Universal - Senior Project Manager: Syndication Content Engagement Manager

NBC Universal

Brentford, England, United Kingdom (On-Site)
2 Weeks ago
Evolution  - Scala Engineer

Evolution

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Year ago
Zelis  - Senior Atlassian Administrator

Zelis

Hyderabad, Telangana, India (On-Site)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in undefined

Looks like we're out of matches

Set up an alert and we'll send you similar jobs the moment they appear!

Technical Art Jobs

Blazing Griffin - Tools Programmer (Games)

Blazing Griffin

Glasgow, Scotland, United Kingdom (Hybrid)
5 Months ago
Haptic - Technical Art Director

Haptic

United Kingdom (Hybrid)
5 Months ago
Epoch Games - Houdini Artist

Epoch Games

North Carolina, United States (Remote)
4 Months ago
Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio

Poland (On-Site)
7 Months ago
BioWare - Senior Technical Artist

BioWare

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
Gunzilla - Senior Biome Artist

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
2 Months ago
Romero games - Lighting Artist

Romero games

Galway, County Galway, Ireland (Remote)
3 Months ago
Argus Labs - Technical Artist (LATAM)

Argus Labs

(Remote)
2 Months ago
Ubisoft - Lead Artist - AAA The Division Resurgence

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
4 Months ago
Argus Labs - Technical Artist

Argus Labs

Calgary, Alberta, Canada (Remote)
2 Months ago

Get notifed when new similar jobs are uploaded