Material Artist

4 Months ago • 2 Years + • Art

Job Summary

Job Description

As a Material Artist at Flying Wild Hog, you'll be instrumental in shaping the visual identity of their games. Responsibilities include collaborating with art and technical teams to develop advanced shaders, smart materials, and tileable textures. You'll create and maintain texture graphs and materials using tools like Substance Designer, working closely with directors and art leads to ensure assets meet both aesthetic and technical requirements. You'll also document workflows, mentor junior artists, integrate your work into libraries, and troubleshoot production challenges. Proficiency in PBR rendering, Substance Designer/Painter, and Unreal Engine is crucial. The role demands strong communication, teamwork, and a proactive approach to problem-solving and process improvement.
Must have:
  • Experience creating materials, textures, and shaders
  • PBR rendering and material understanding
  • Proficiency in Substance Designer/Painter
  • Unreal Engine 4/5 knowledge
  • High-quality texture development
  • Excellent communication skills
Good to have:
  • Photogrammetry experience
  • Shader and Unreal Engine material creation
  • Shipped commercial games
  • Scrum experience
Perks:
  • 100% remote work possibility
  • Private medical care
  • Sports card
  • Development budget
  • Mental health support
  • Language lessons
  • Flexible working hours

Job Details

WHO WE ARE

Flying Wild Hog: where gaming is our second nature and adventure is our middle name!
We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off! 


From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!
We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure! 

ABOUT THE POSITION

Flying Wild Hog Studio seeks an experienced and talented Material Artist to join our passionate team. As a Material Artist, you will play a crucial role in crafting the visual identity of our games by creating and maintaining a diverse library of textures and materials for a wide range of 3D assets across our game productions. If you're self-driven, deeply passionate about games, and thrive in a creative environment, this position perfectly matches you!

YOUR DAILY TASKS

  • Collaborate with the Art and Technical teams in developing advanced shaders, smart materials, and tileable textures that elevate our games and add value to the game development process
  • Work closely with our Directors, Art Leads, and fellow artists to create texture maps for in-game assets while following and enforcing technical guidelines
  • Create and maintain texture graphs and materials using tools like Substance Designer
  • Document production workflows and mentor artists in our current pipelines and industry-standard methods
  • Be responsible for seamlessly integrating your work into the material and tool libraries
  • Collaborate with other teams in problem-solving production and challenges with a creative approach
  • Work with artists to revise and respond based on feedback for both aesthetic and technical requirements
  • Provide guidance and assistance to the Art Team as they develop and implement their work throughout the game pipelines
  • Be aware of your workload while completing tasks during your sprint time and resolve any issues that arise in collaboration with the Lead and Producer

REQUIREMENTS

  • Strong proven experience creating Materials, Textures, and Shaders
  • Strong understanding of PBR rendering and materials
  • Proficiency in software such as Substance Designer, Substance Painter, Quixel Mixer, or equivalent tools
  • Experience working with photogrammetry and scanned textures, adapting, tweaking, and combining as needed by the project style and theme
  • A portfolio showcasing your expertise in developing high-quality game-ready textures
  • Knowledge of the Unreal Engine 4 or 5, Material Editor, and the Texture setup and optimization process
  • Excellent written and spoken English communication skills are essential
  • A strong work ethic and excellent interpersonal skills like teamwork, problem-solving, and adaptability
  • Proactively voice concerns and constructively raise issues
  • Ability to improve and establish processes to enhance the material and texture creation workflows and streamline the pipeline
  • Account for texel ratio and UV mapping
  • Strong knowledge of any of the commercial Game Engines
  • Examples of procedural textures used on props and environments
  • A good grasp of color theory and lighting
  • Experience with project management tools (Jira, Clickup, Confluence, etc…)

BONUS POINTS

  • At least two years of professional experience in the game development industry as a Texture/Material Artist
  • Experience with shader and Unreal Engine Material creation
  • You have shipped any commercial games before
  • You have experience in Scrum

WE OFFER

  • Possibility of working 100% remote
  • Private medical care (entirely financed by the employer)
  • Sports Card (FitProfit card)
  • Hog’s Academy - development budget
  • Professional mental health support
  • Language lessons (Polish and English)
  • Flexible working hours (core hours 11:00-16:00)
  • Influence on various aspects of the game – the whole team is creating the game – your opinion counts
  • The team consists of experienced veterans, which means – huge development
  • Working environment based on a strong team spirit and positive energy

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