Junior Rendering Programmer

19 Hours ago • All levels

Job Summary

Job Description

The Junior Rendering Programmer will be responsible for the design, implementation, and maintenance of complex rendering systems and technological solutions within Techland's proprietary engine. The role involves working on all Techland products across various consoles. The ideal candidate will possess strong C++ skills, proficiency in mathematics and algorithms used in computer games, and knowledge of graphics APIs and shader programming languages. They should also demonstrate the ability to read and understand existing codebases and collaborate effectively within a team.
Must have:
  • Very good knowledge of C++.
  • Proficiency in mathematics and knowledge of game algorithms.
  • Knowledge of game programming related topics (multi-threading, debugging, profiling).
  • Knowledge of graphics API (e.g. DirectX, Vulkan) and shader programming languages (e.g. HLSL).
  • Ability to read and understand an existing codebase.
  • Passion for creating games.
  • Proactivity and initiative to solve problems.
  • Good command of English.
Good to have:
  • Previous experience as rendering or graphics programmer.
Perks:
  • A dedicated Buddy who will support you in your daily tasks.
  • Private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • Outstanding work atmosphere in a highly-skilled team with flexible working hours, no dress code, and full HR support.
  • Many opportunities for personal development: dedicated development budget, extra two paid days for training and CSR.
  • State-of-the-art offices with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited space).

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

The main task of this position is to support the design, implementation and maintenance of complex systems and technological solutions related to rendering in Techland's proprietary engine. Our technology supports all Techland products on all consoles.

Qualifications

  • Very good  knowledge of C++.
  • Proficiency in mathematics (geometry, algebra) and knowledge of algorithms used in computer games.
  • Knowledge of topics related to game programming (e.g. multi-threading, debugging, profiling) and in particular related to graphics programming (effects, e.g. shadows, blur, HDR or deferred rendering).
  • Knowledge of  graphics API (e.g. DirectX, Vulkan) and shader programming languages (e.g. HLSL).
  • Knowledge of basic tools used in graphics programming (e.g. RenderDoc).
  • Proficiency in mathematics (geometry, algebra) and knowledge of algorithms used in computer games.
  • Ability to read and understand an existing codebase.
  • Passion for creating games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and develop your skills.
  • Very good communication and collaboration skills.
  • Good command of English.

Nice to have

  • Previous experience as rendering or graphics programmer.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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