Mobile Rendering Engineer

15 Hours ago • All levels • Rendering

Job Summary

Job Description

HandyGames™ is seeking a Mobile Rendering Engineer (f/m/d) for its headquarters in Giebelstadt, Germany. The role involves working with Unity, Unreal Engine, and custom engines to take mobile gaming to the next level. Responsibilities include analyzing and optimizing PC and console games for mobile platforms, optimizing shaders, textures, and rendering features for improved quality and performance, evaluating project technical feasibility, and creating/enhancing tools for benchmarking and analysis. The ideal candidate will have experience with game engines, familiarity with mobile GPU specifics, graphics APIs (Vulkan, Metal, OpenGL), shader programming, and debugging/profiling tools.
Must have:
  • Experience with Unity/Unreal Engine/other game engines
  • Familiarity with graphics APIs (Vulkan, Metal, OpenGL)
  • Shader programming (HLSL/GLSL)
  • Experience with debugging/profiling tools
  • Excellent command of English
Good to have:
  • Confidence with Android/iOS
  • Knowledge of mobile GPU specifics
  • Familiarity with low-level platform details
  • Industry experience in game development
Perks:
  • 40 hours per week
  • Flexible working hours
  • 30 days of vacation
  • Short and quick decision-making process
  • Opportunity to work with experienced professionals
  • Modern workplaces
  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • Parcel service

Job Details

Mobile Rendering Engineer (f/m/d)

HandyGames™ operates as an international indie game and premium mobile game publisher and developer.
Are you looking for a challenging job in an attractive work environment in the gaming industry? Want to use your problem-solving skills and analytical-logical talent to make PC and console gaming accessible to an even larger group of people around the world? Then contribute to the success story of HandyGames™ and take the opportunity to work for one of Germany’s top game developers and publishers! We are looking for a Mobile Rendering Engineer (f/m/d) for our headquarters in Giebelstadt/Germany (on-site only).

Please do not send packaged files (ZIP/RAR/etc.), Word/Excel documents (doc, docx, xlsx) or links. We will ONLY accept PDF files. Thank you. We process your personal data in accordance with our Privacy Policy for Applicants: https://www.handy-games.com/en/privacy-policy-jobs/

Job Description

We are now looking for a Mobile Rendering Engineer (f/m/d) with technical know-how for our growing portfolio of high-quality mobile games. Work closely with our art, design, and programming teams to take mobile gaming to the next level. Within the game project, you will mainly work with the following programs:

  • Unity
  • Unreal Engine
  • Custom engines

Your Tasks

  • Analyze and optimize PC and console games for mobile platforms
  • Optimize shaders, textures, render passes, and rendering features to improve the quality and performance of game assets
  • Evaluate potential projects for technical feasibility
  • Create and enhance tools for benchmarking, analysis, and optimization

What are we looking for

  • You have experience with Unity and/or Unreal Engine and/or other game engines
  • Confidence in working with Android/iOS is an advantage
  • You know the specifics and limitations of mobile GPUs or are interested in learning about them
  • You are familiar with graphics APIs like Vulkan, Metal, or OpenGL
  • You have technical know-how in shader programming (HLSL/GLSL or similar)
  • You are not afraid of low-level details of a (hardware) platform
  • You already know essential debugging/profiling tools like RenderDoc, Unity Profiler, Unreal Insights, Snapdragon Profiler, or Arm Mobile Studio
  • You can familiarize yourself quickly and well with new projects and situations
  • Your self-motivation and sense of responsibility are convincing; you display a clean way of working and want to grow with us
  • Industry experience in game development is a plus
  • You have an excellent command of written and spoken English

HandyGames™ offers you

  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology

On-site amenities

  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
  • Parcel service

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About The Company

We believe in making great games and being at the forefront of technological development. And we LOVE it! If you are just as passionate about game development as we are and eager to work together on exciting projects with other talented people, then you might be exactly who we have been waiting for! We are always looking for smart, creative and passionate new colleagues to join our teams in various roles. You are just starting out in the gaming industry? We also offer internships that give you the opportunity to fully explore your talent for making games.

Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

Giebelstadt, Bavaria, Germany (On-Site)

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