Senior Level Designer

3 Months ago • 5 Years + • Level Design

Job Summary

Job Description

As a Senior Level Designer at Techland, you'll design engaging gameplay and immersive story experiences for open-world games. Responsibilities include designing and building locations, scripting, iterating, and optimizing levels/quests. You'll collaborate with artists, programmers, and other specialists. Testing levels for bugs and player experience, collecting feedback, and improving gameplay are key. You'll create and maintain documentation and mentor junior colleagues. The role requires at least 5 years' experience in game creation, proficiency in game engines, and strong problem-solving skills. You will also need to possess the ability to create engaging and understandable game environments and work well within a team.
Must have:
  • 5+ years game design experience
  • Level design expertise
  • Proficient in game engines
  • Collaboration and problem-solving skills
  • Gameplay optimization
  • Documentation creation
Good to have:
  • Architectural knowledge
  • Artistic skills
  • Experience with specific engines
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts
  • Flexible working hours
  • Development budget
  • Training days
  • Language classes
  • Chillout zones
  • Gym (Wroclaw office)
  • Free car park

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

As a Senior Level Designer, you will be responsible for creating engaging gameplay and immersive story experiences for the player, whether in narrative adventures or open world.

Your daily tasks:

  • Designing, building locations, scripting, iterating and optimizing levels/quests in an open-world game.

  • Co-creating and transforming the project vision into a playable environment.

  • Close cooperation with a group of specialists from various fields - art, programming, design, audio, animation, etc.

  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.

  • Creating and maintaining documentation related to levels and gameplay for project.

  • Supporting and mentoring junior colleagues in the profession.

Qualifications

  • Experience in game creation (at least 5 years of experience or one published AAA project) as a Level Designer/Senior Level Designer/Lead Level Designer.
  • Ability to design and create a game environment that is engaging and understandable for the player, provides diverse gameplay, and is attractive and aesthetically credible.

  • Good understanding of any editing tool, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog or Techland's proprietary DevTools.

  • Understanding of how to solve a problem when you hear that "through indirect player's guidance we have to make them end up at point X".

  • Good sense of what will play well and what will be frustrating.

  • Eagerness to develop our technology and engine in terms of level design.

  • Willingness to work with other people to achieve a common goal.

  • Willingness to share knowledge, exchange experiences, and think outside the box.

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Warsaw, Masovian Voivodeship, Poland (On-Site)

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