Junior Programmer

3 Weeks ago • 1-2 Years • Game Programmer

Job Summary

Job Description

As a Junior Programmer at Techland, you'll learn and utilize company technologies, analyze and develop game features and engine systems, debug and optimize game elements, create debugging tools and documentation, design and implement game mechanics, participate in project meetings and code reviews, and receive mentorship. Responsibilities include learning new technologies, analyzing and developing existing game features, debugging and optimizing game features and engine systems, creating debugging tools and documentation, designing, implementing, and testing simple game and engine mechanics, participating in project meetings, and receiving mentorship from experienced programmers. Proficiency in C++, understanding of algorithms and 3D space mathematics, and a passion for game creation are crucial.
Must have:
  • Proficiency in C++
  • Knowledge of fundamental algorithms
  • Understanding of 3D space mathematics
  • Passion for game development
  • Good communication & collaboration skills
Good to have:
  • Experience with commercial game projects
  • Familiarity with Unreal Engine or Unity
  • Knowledge of version control systems
  • Game jam participation
  • Personal game development projects
Perks:
  • Dedicated Buddy support
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for occasions
  • Flexible working hours
  • Development budget
  • Training days
  • Stable career paths
  • Training opportunities
  • Language class financing
  • Chillout zones
  • Fully equipped kitchen
  • Gym (Wrocław)
  • Free car park (Warsaw)

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

  • Learning new technologies and tools used in the company.
  • Analysis and development of existing game features and engine systems.
  • Debugging and optimizing game features and engine systems.
  • Creating debugging tools and documentation.
  • Designing, implementing, and testing simple game and engine mechanics.
  • Participating in project meetings, team meetings, and code reviews.
  • Attending training sessions and receiving mentorship from more experienced programmers.

Qualifications

  • Proficiency in C++.
  • Knowledge of fundamental algorithms.
  • Understanding of mathematics sufficient to work with 3D space.
  • Basic understanding of industry concepts.
  • Being up to date with the latest titles and trends in computer games.
  • Passion for creating games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and develop your skills.
  • Very good communication and collaboration skills.
  • Good command of English.

Nice to have:

  • Experience with commercial game projects.
  • Familiarity with engines such as Unreal Engine or Unity.
  • Knowledge of version control systems.
  • Participation in game jams and developing personal game-related projects.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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