Senior Cinematic Artist

2 Months ago • 3 Years + • Animation

Job Summary

Job Description

Techland seeks a Senior Cinematic Artist to contribute to the ongoing development of Dying Light and future projects. Responsibilities include designing immersive scenes with exceptional pacing, collaborating with designers and other departments, organizing actor placement and camera setups, delivering high-quality work on schedule, and adhering to pipelines and technical standards. The ideal candidate will possess a profound understanding of storytelling techniques, strong acting knowledge, extensive cinematography and editing experience, and at least 3 years of AAA/AA game development experience. The role involves creating captivating interactive sequences and cutscenes, utilizing cutting-edge animation tools and motion capture.
Must have:
  • Excellent storytelling & expressive tools
  • Strong acting, posing, timing knowledge
  • Cinematography & editing expertise
  • Directing/acting experience
  • 3+ years AAA/AA game dev experience
  • Unreal Engine experience (preferred)
Good to have:
  • MotionBuilder/Maya experience
  • Animation work experience
Perks:
  • Private medical care
  • Life insurance
  • Relocation support
  • Bonuses
  • Flexible working hours
  • Professional development budget
  • State-of-the-art offices
  • Gym access (Wrocław)

Job Details

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

We are seeking a skilled Senior Cinematic Artist to become a part of our Warsaw/ Wroclaw studios and aid in the continued progress of Dying Light. Our Cinematics team excels in creating captivating interactive sequences and cutscenes utilizing cutting-edge animation tools and motion capture systems. You'll work alongside renowned storytellers to craft scenes that are emotionally captivating or electrifying and spectacular. If you have a talent for bringing narratives to life through awe-inspiring cinematics and aspire to contribute to a revolutionary project within a dynamic and imaginative setting, we want to hear from you!

Key Responsibilities

  • Designing immersive scenes with exceptional pacing, performance, cinematography, editing, and timing.
  • Collaborating with Designers, various departments, and Leads to enhance visual storytelling clarity and ensure seamless story and gameplay continuity.
  • Organizing actor placement and camera setups.
  • Delivering high-quality tasks on schedule.
  • Adhering to and sustaining pipelines and technical criteria.
  • Delivering attractive and engaging acting solutions in scenes.

Qualifications

  • Profound understanding of excellent storytelling techniques and the use of expressive tools to create cohesive and unforgettable scenes and sequences.
  • Strong grasp of acting, including posing and timing.
  • Extensive knowledge of cinematography and editing.
  • Experience in directing and/or acting.
  • Familiarity with working from a screenplay.
  • At least 3 years of experience in AAA or AA game development (managing extensive projects from start to end).
  • Proactive team player.
  • Experience in using game development engines: Unreal (preferred), Unity, Godot, etc.
  • Problem-solving in technical contexts.
  • Quick adaptation to in-house software.
  • Superior verbal and written communication skills.
  • Fluent command of English

Nice to have:

  • Passion for the games.
  • Experience with MotionBuilder/Maya.
  • Experience in animation work.

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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About The Company

Techland is a long-established gaming industry success story. With more than 30 years in the market, we know how to keep delivering unforgettable experiences. Headquartered in Poland, our international team comprises over 500 professionals.

  

Our long history has produced well-known and critically acclaimed games, such as The Call of Juarez and the genre-defining Dying Light. But, we’re not stopping there! 


We want to continue to create compelling AAA titles around the cutting-edge gameplay that Techland is known for. Alongside exciting expansions to the world of Dying Light, work is also underway on our newest IP, an original fantasy title which will deliver intense action and exploration in a vast open world.


We pride ourselves on our drive for quality, innovation and community engagement. Every game starts and ends with our players. We’re grateful for their support and will continue to deliver them the best gameplay experiences in the world.


Join us on our adventures and let’s do something remarkable together!

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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