Senior Level Designer

15 Minutes ago • 5 Years +
Level Design

Job Description

As a Senior Level Designer at Techland, you will be responsible for crafting engaging gameplay and immersive story experiences within an open-world game. This involves designing, building, scripting, iterating, and optimizing levels and quests. You will collaborate closely with various specialists, test your levels for bugs and gameplay issues, collect feedback, and maintain documentation. Additionally, you will support and mentor junior colleagues.
Good To Have:
  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).
Must Have:
  • Designing, building locations, scripting, iterating and optimizing levels/quests in an open-world game.
  • Co-creating and transforming the project vision into a playable environment.
  • Close cooperation with a group of specialists from various fields - art, programming, design, audio, animation, etc.
  • Testing your levels for bugs, gameplay issues, and the overall player experience.
  • Creating and maintaining documentation related to levels and gameplay for project.
  • Supporting and mentoring junior colleagues in the profession.
  • Experience in game creation (at least 5 years or one published AAA project) as a Level Designer/Senior Level Designer/Lead Level Designer.
  • Ability to design and create a game environment that is engaging and understandable for the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good understanding of any editing tool, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that "through indirect player's guidance we have to make them end up at point X".
  • Good sense of what will play well and what will be frustrating.
  • Eagerness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.
Perks:
  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for different occasions
  • Outstanding work atmosphere
  • Flexible working hours
  • No dress code
  • Full support of a dedicated HR Business Partner
  • Dedicated development budget for each employee
  • Extra two paid days for training and CSR
  • Stable career paths
  • Extensive internal and external training
  • Financing of English and Polish language classes
  • State-of-the-art offices with chillout zones
  • Fully equipped kitchen
  • Gym (Wrocław office)
  • Free car park (Warsaw limited amount of space)

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Job Description

As a Senior Level Designer, you will be responsible for creating engaging gameplay and immersive story experiences for the player, whether in narrative adventures or open world.

Your daily tasks:

  • Designing, building locations, scripting, iterating and optimizing levels/quests in an open-world game.
  • Co-creating and transforming the project vision into a playable environment.
  • Close cooperation with a group of specialists from various fields - art, programming, design, audio, animation, etc.
  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.
  • Creating and maintaining documentation related to levels and gameplay for project.
  • Supporting and mentoring junior colleagues in the profession.

Qualifications

  • Experience in game creation (at least 5 years of experience or one published AAA project) as a Level Designer/Senior Level Designer/Lead Level Designer.
  • Ability to design and create a game environment that is engaging and understandable for the player, provides diverse gameplay, and is attractive and aesthetically credible.
  • Good understanding of any editing tool, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog or Techland's proprietary DevTools.
  • Understanding of how to solve a problem when you hear that "through indirect player's guidance we have to make them end up at point X".
  • Good sense of what will play well and what will be frustrating.
  • Eagerness to develop our technology and engine in terms of level design.
  • Willingness to work with other people to achieve a common goal.
  • Willingness to share knowledge, exchange experiences, and think outside the box.
  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.
  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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