Render Engineer

3 Months ago • 2 Years +
Rendering

Job Description

Wargaming is seeking a Render Developer to join their Game Engine Development team. The role involves working on a cross-platform game engine written in C++. Responsibilities include implementing and improving graphic features, refactoring code, optimizing performance, fixing graphic bugs, writing code according to style guidelines, and creating technical documentation. The ideal candidate will have over 2 years of commercial C++ development experience, proficiency in graphics APIs like DirectX or Vulkan, shader writing experience, basic knowledge of linear algebra, and familiarity with debugging and profiling tools.
Good To Have:
  • Intermediate English level
  • Experience in creating own 3D demo applications or engine
Must Have:
  • 2+ years of commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic linear algebra knowledge
  • Debugging and profiling tools experience
  • Understanding of graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan
Perks:
  • Additional paid time off
  • Sick leave 100% compensation
  • Career development and education opportunities
  • Premium private health care
  • Mental well-being program
  • Multisport card
  • Personal gaming account
  • Company events
  • Seniority awards
  • Referral program

Add these skills to join the top 1% applicants for this job

problem-solving
renderdoc
cpp
vulkan
open-gl
direct-x
linear-algebra
hlsl

Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.

What will you do?

  • Implement new and improve existing graphic features
  • Refactoring, code optimization, fix graphic bugs
  • Writing code according to code style
  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development
  • Experience in any graphics API (DirectX, Vulkan, OpenGL)
  • Experience in writing shaders (GSL, HLSL)
  • Basic knowledge of linear algebra (vectors, matrices, quaternions)
  • Experience in creation of own 3D demo applications or creation of own engine
  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
  • Understanding the graphics pipeline and GPU architecture
  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
  • Sick Leave 100% Compensation (10 days per calendar year)
  • Career development and education opportunities within the company
  • Premium Private Health Care 
  • Mental well-being program (iFeel)
  • Multisport card
  • Personal Gaming Account 
  • Company events
  • Seniority Awards  
  • Referral program - you can recommend the best talents to the Company and receive a reward  
Please submit your CV in English to ensure smooth processing and review.

About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

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