Middle Render Developer (Unreal Engine)

Room 8 Group

Job Summary

Room 8 Group is seeking a Middle Render Developer with deep expertise in Unreal Engine and low-level graphics systems. This role involves working on advanced rendering pipelines, performance optimization, cross-platform development, and supporting graphical workflows for technical artists. The ideal candidate thrives on complex engine-level challenges and pushing hardware limits to deliver high-fidelity game experiences.

Must Have

  • Extensive experience in low-level graphics programming and debugging
  • Strong proficiency with Unreal Engine 4/5, including advanced rendering pipelines
  • Solid understanding of dynamic asset streaming and scalable world-building
  • Proven experience supporting technical artists with graphical tools, shaders, and pipeline features
  • Expertise in performance optimization for large-scale games across multiple platforms
  • Proficiency in debugging tools (PIX, RenderDoc, Unreal Insights)
  • Strong knowledge of GPU/CPU profiling, memory management, multithreaded rendering
  • Familiarity with HLSL, shader compilation, and Unreal Rendering architecture
  • Solid understanding of DX11/DX12/Vulkan
  • Good communication skills for cross-functional collaboration

Good to Have

  • Experience with next-gen consoles (PS5 / Xbox Series X|S)
  • Knowledge of platform-specific APIs (AGC, GNMX)
  • Experience with Unreal Engine 5 features: Nanite, Lumen, Virtual Shadow Maps
  • Knowledge of custom engine modifications or source-build Unreal workflows
  • Experience developing editor tools for technical artists
  • Background in AAA game development or large-scale real-time projects

Perks & Benefits

  • Competitive financial reward
  • Challenges to raise your XPs score working on projects of top global game dev publishers
  • Private medical care
  • Paid time off
  • A culture of diversity and inclusion to unite outstanding talents
  • Community of people who understand and share your passion for games

Job Description

The next great challenge is coming: We are looking for a Render Developer with deep expertise in Unreal Engine and low-level graphics systems. You will work on advanced rendering pipelines, performance optimization, cross-platform development, and support of graphical workflows for technical artists. This is a role for someone who thrives on complex problems, engine-level challenges, and pushing hardware to its limits.

Superpowers you have:

  • Extensive experience in low-level graphics programming and debugging.
  • Strong proficiency with modern game engines, especially Unreal Engine 4/5, including advanced rendering pipelines and optimization features.
  • Solid understanding of dynamic asset streaming and scalable world-building systems.
  • Proven experience supporting technical artists with graphical tools, shaders, and pipeline features.
  • Expertise in performance optimization for large-scale games across multiple platforms.
  • Proficiency in debugging tools and custom middleware (PIX, RenderDoc, Unreal Insights, etc.).
  • Strong knowledge of GPU/CPU profiling, memory management, and multithreaded rendering tasks.
  • Familiarity with HLSL, shader compilation workflows, and Unreal Rendering architecture.
  • Experience with next-gen consoles (PS5 / Xbox Series X|S) is a strong advantage.
  • Solid understanding of DX11/DX12/Vulkan; knowledge of platform-specific APIs (AGC, GNMX, etc.) is a plus.
  • Good communication skills, ability to collaborate cross-functionally with engineering and art teams.

You’re a rockstar if you have:

  • Experience with Unreal Engine 5 features: Nanite, Lumen, Virtual Shadow Maps.
  • Knowledge of custom engine modifications or source-build Unreal workflows.
  • Experience developing editor tools for technical artists.
  • Background in AAA game development or large-scale real-time projects.

Becoming part of Room 8 Group, you will:

  • Develop, optimize, and debug low-level graphics systems within Unreal Engine and custom rendering modules.
  • Lead the porting of rendering systems from PC/DX9 to Xbox/DX12 and PS5/AGC.
  • Collaborate closely with technical artists to provide tools, features, and support for graphical workflows.
  • Solve complex rendering issues, including shader compilation, lighting, post-processing, and material performance.
  • Ensure rendering stability and optimal framerates across PC and console platforms.
  • Work with proprietary tools, middleware, and debugging environments to maintain and enhance visual fidelity.
  • Contribute to improvements in asset streaming, LOD systems, and large-world scalability.
  • Profile GPU/CPU performance and implement optimizations to push engine capabilities further.

Join the team of inspiring game dev professionals, and get even more:

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
  • Private medical care, paid time off;
  • A culture of diversity and inclusion to unite the most outstanding talents;
  • Community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.

10 Skills Required For This Role

Communication Problem Solving Rendering Renderdoc Unreal Game Texts Lumen Lighting Shading Vulkan Hlsl

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