Lighting Artist

2 Months ago • 3 Years + • Technical Art • 3D Art

Job Summary

Job Description

Romero Games seeks a talented Lighting Artist to contribute to their upcoming first-person shooter. Responsibilities include owning environment lighting (cinematics, interiors, exteriors), developing atmospheric lighting setups within performance standards, collaborating with various teams (Design, Art, Programming, Production), troubleshooting lighting issues, and contributing to pipeline improvements using Unreal Engine 5 (Lumen, Ray Tracing, Global Illumination). The ideal candidate will possess a strong portfolio showcasing AAA-quality real-time lighting, at least 3 years of professional game development experience focused on lighting, and proficiency in Unreal Engine 4/5 lighting tools and techniques. Remote work is possible.
Must have:
  • Strong portfolio of AAA real-time lighting
  • 3+ years professional game lighting experience
  • Unreal Engine 4/5 proficiency (Lumen, Ray Tracing)
  • Deep understanding of color theory, light physics
  • Excellent communication and problem-solving skills
Perks:
  • Ownership stake in the company
  • 5 weeks vacation + holidays
  • Hybrid working
  • Sabbaticals
  • Premium health benefits
  • Fertility leave
  • Relocation assistance
  • Life-friendly policies
  • Menopause leave
  • Compassionate leave
  • Parental leave
  • Professional development
  • Social events
  • Expert speaker seminars
  • Bike-to-work program

Job Details

Join Romero Games as we develop John Romero’s next First Person Shooter in partnership with a major publisher! This is an unprecedented opportunity to join a thriving independent development studio and work on a high-profile title that will be played by millions of gamers worldwide.

Romero Games Ltd is looking for an inspiring and creative Lighting Artist to join our growing team. As our Lighting Artist you will work alongside our creative team to ensure the game looks great and that we utilise every lighting trick in the book (plus some news ones) to enhance the gaming experience for our players. We are looking for an individual with experience, vision, and passion for creating cutting edge games.  As part of an independent development studio, you will have a significant impact and contribute on multiple levels to the games we make.

This position is open to remote work for the right candidate, and relocation to our office in Galway, Ireland is also possible.

What you will do:

  • Own the lighting for environments including cinematics, interior and exterior, ensuring they align with the game's artistic vision

  • Develop and implement lighting setups that enhance atmosphere, mood, and readability while maintaining performance standards

  • Collaborate closely with the Design, Art, Programming and Production teams

  • Understand and balance artistic goals with technical constraints, ensuring lighting fits within performance budgets

  • Utilize Unreal Engine 5’s lighting tools, including Lumen, Ray Tracing, and Global Illumination, to create realistic and dynamic lighting

  • Troubleshoot and debug lighting issues, working closely with Tech Art and Engineering teams to resolve rendering challenges

  • Contribute to the development of best practices, documentation, and workflow improvements for the lighting pipeline

 What you need to have:

  • A strong portfolio demonstrating high-quality lighting in real-time AAA games or other real-time projects

  • At least 3 years of professional experience in game development, with a focus on lighting

  • Proficiency in Unreal Engine 4/5, particularly Lumen, Ray Tracing, and Volumetric Lighting

  • A deep understanding of color theory, light physics, and cinematic lighting principles

  • Familiarity with HDR, LUTs, exposure settings, and tone mapping for realistic lighting

  • A passion for storytelling through lighting, creating immersive and atmospheric experiences

  • Working knowledge of Blueprints, Material Editor, and post-processing effects in Unreal Engine

  • Excellent communication and problem-solving skills with a proactive mindset

Candidates will be required to provide a portfolio and explanation of what work was done on the portfolio projects.

Romero Games Benefits

  • Ownership. Everyone in the company benefits from ownership in the company. Every full-time Romero Games employee is given a stake. (This benefit is not open to contractors.)

  • Vacation: Time off for vacation. Five weeks vacation per year + 10 national holidays. Extra vacation days after 5 and 10 years of service.

  • Hybrid Working. Flexible working hours, including work-from-home and remote work.

  • Sabbaticals: At 5+ years, should you choose to take unpaid time for a personal project, we will cover 20% of your pay provided that it is in your area of interest.

  • Premium Health. Premium health benefits, plus extended healthcare coverage.

  • Fertility Leave: For employees undergoing IVF treatment, surrogacy or other forms of fertility treatment, two days per cycle for recovery or travel.

  • Relocation assistance. Flexible start dates, relocation reimbursement and assistance in finding housing. 

  • Life-Friendly Policies: We understand that work is one of the things that you do and that life happens. We have a long and consistent pattern of life-friendly management, whether taking your kids to creche, assisting your parents with an appointment, or taking your pet to the vet.

  • Menopause: Up to five days off per year for appointments or recovery days.

  • Compassionate Leave / Bereavement. We support employees by offering paid time off during bereavement for immediate family. This includes loss of pregnancy, including the loss of surrogate pregnancy.

  • Parental Leave and Support. Family-focused benefits include fully paid maternity and paternity leave and flexible work hours. Most people here are parents. We get it.

  • Professional Development: World-class workshops on accessibility, diversity, design and more, from internationally recognized experts.

  • Social Events. Regular social events such as pub nights (including online pub nights), holiday parties, barbecues and conferences, with accommodation and travel covered by us. 

  • Expert Speakers. Monthly insider expert seminars with renowned creators such as John Carmack, Rhianna Pratchett (Tomb Raider), Warren Spector (Deus Ex), David Brevik (Diablo), Harvey Smith (Dishonored), Josh Sawyer (Pillars of Eternity), and more.

  • Bike to Work Programme: Within Ireland, using the Bike-to-Work government initiative, employees obtain a brand new bike and safety equipment worth up to €1,250 for a regular bike, and up to €1,500 for an electric bike. The scheme covers your new bike and gear, saving 52% of the retail price of bike and equipment.

Similar Jobs

GameJobs - Technical Artist

GameJobs

London, England, United Kingdom (Hybrid)
1 Year ago
PlayStation Global - Senior Game Designer - Combat

PlayStation Global

Santa Monica, California, United States (On-Site)
1 Week ago
Voodoo - Marketing Video Artist - Blitz

Voodoo

Paris, Île-de-France, France (On-Site)
1 Month ago
Limit Break - リードゲームプランナー (Lead Game Designer)

Limit Break

Tokyo, Japan (On-Site)
9 Months ago
Google - Datapath and Database Engineer, System Test

Google

Fremont, California, United States (On-Site)
2 Days ago
Resolution Games - Senior Technical Artist

Resolution Games

Stockholm, Stockholm County, Sweden (Hybrid)
2 Weeks ago
Sony Interactive Entertainment - Technical Producer

Sony Interactive Entertainment

Tokyo, Japan (On-Site)
3 Months ago
TRACK VFX - Vancouver Pipeline TD

TRACK VFX

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Blazing griffin - Tools Programmer (Games)

Blazing griffin

Glasgow, Scotland, United Kingdom (Hybrid)
4 Months ago
Ubisoft - Technical Artist

Ubisoft

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ice fall interactive - Vehicle Artist

Ice fall interactive

Nelson, British Columbia, Canada (On-Site)
23 Hours ago
Playrix - Lead 2D Animator

Playrix

Ireland (Remote)
2 Months ago
Scopely - Technical Artist

Scopely

Barcelona, Catalonia, Spain (On-Site)
7 Hours ago
Epic Games - Technical Animator

Epic Games

(On-Site)
1 Week ago
Streamline Media Group  Inc  - Game Programmer (Unreal)

Streamline Media Group Inc

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)
5 Months ago
HoYoverse - Senior Technical Audio Designer

HoYoverse

(Remote)
22 Hours ago
Easy Games - Unity Software Engineer

Easy Games

(Remote)
1 Year ago
Beghou Consulting - Data Science Manager

Beghou Consulting

Pune, Maharashtra, India (Hybrid)
1 Month ago
Naphora - 2D Animator

Naphora

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
1 Day ago
Elsewhere - Audio Lead (CONTRACT)

Elsewhere

San Francisco, California, United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Galway, County Galway, Ireland

Virtuos - AI Animator (12-Month FTC)

Virtuos

Dublin, County Dublin, Ireland (On-Site)
3 Days ago
Google - Shopping Partner Development Manager, EMEA

Google

Dublin, County Dublin, Ireland (On-Site)
2 Days ago
Google - Account Strategist, Google Customer Solutions

Google

Dublin, County Dublin, Ireland (On-Site)
2 Days ago
Google - Account Strategist, Accelerated Growth

Google

Dublin, County Dublin, Ireland (On-Site)
1 Week ago
PwC - Cloud Security | Manager | Cyber Security | Technology Consulting

PwC

Dublin, County Dublin, Ireland (On-Site)
7 Months ago
Playrix - Senior Release Support Engineer

Playrix

Ireland (Remote)
6 Months ago
Playrix - Customer Support Team Lead

Playrix

Ireland (Remote)
2 Months ago
Google - Network Operations Engineer

Google

Dublin, County Dublin, Ireland (On-Site)
1 Week ago
Google - Account Executive, Mid-Market Sales

Google

Dublin, County Dublin, Ireland (On-Site)
2 Days ago
Whatnot - Customer Experience Agent (German or Dutch Speaking)

Whatnot

Dublin, County Dublin, Ireland (Remote)
6 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gearbox Software - Biome Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
5 Months ago
SciPlay - Art Director

SciPlay

Las Vegas, Nevada, United States (Hybrid)
2 Weeks ago
Playdead - Technical Director

Playdead

Copenhagen, Denmark (On-Site)
8 Months ago
Vertigo Games - Lead Technical Artist

Vertigo Games

Amsterdam, North Holland, Netherlands (Hybrid)
7 Months ago
PearlAbyss - Senior Shader/Procedural Modeler

PearlAbyss

(On-Site)
2 Weeks ago
IO Interactive - Senior Lighting Artist

IO Interactive

Barcelona, Catalonia, Spain (Hybrid)
1 Month ago
Cold Symmetry - Senior VFX Artist

Cold Symmetry

(Remote)
2 Months ago
Ubisoft - 3D Animator

Ubisoft

Barcelona, Catalonia, Spain (On-Site)
3 Weeks ago
Epic Games - Technical Artist, Developer Relations (Metahuman)

Epic Games

London, England, United Kingdom (On-Site)
2 Weeks ago
Thatgamecompany - Senior Art Producer, Unannounced Project

Thatgamecompany

Remote, Oregon, United States (Remote)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Romero Games is a mature, independent game studio of over 100 developers founded in 2014 by award-winning game developers Brenda and John Romero in 2014. Our current project is an all-new FPS with an original, new IP working with a major publisher. Across our team, we have worked on over 100 shooters and crafted six new IPs, all in development roles

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Hybrid)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Remote)

Galway, County Galway, Ireland (Hybrid)

View All Jobs

Get notified when new jobs are added by Romero Games

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug