Animator (freelance)
Apog Labs
Job Summary
Apog Labs is seeking a freelance Animator to bring dynamic characters and environments to life for their game ATMOSFAR. The role involves crafting fluid animations and expressive movements for various land and air creatures, aligning with the game's artistic vision. The animator will collaborate with the art team, work in Unreal Engine and Maya, and be mindful of performance restrictions. This is an hourly freelance contract for one to two months of full-time work, with options for fully remote or onsite work in Malmö, Sweden.
Must Have
- Create high-quality animations for various land and air creatures
- Develop fluid and expressive motion for organic creatures
- Collaborate with the art team to revise game environments and refine visual experience
- Be mindful of memory and performance restrictions
- Work in Unreal Engine and Maya
- Strong skills in character and creature animation, timing, weight, and motion principles
- Proficient in Unreal Engine, Maya, and Blender with basic rigging and skinning knowledge
- Understanding of animation pipelines and experience implementing animations in a game engine
- Excellent communication and problem-solving skills
- Interpersonal and organizational skills
- Proficient in written and spoken English
Good to Have
- Experience with rigging and skinning
- Experience with humanoid or machine character animations
- Interest in open world survival games
- An indie mentality of initiative, flexibility and proactive problem solving
- An education within a relevant field
Perks & Benefits
- Remote work option
- Onsite desk in Malmö
Job Description
"A propeller rumbles in the distance. You turn your head and gaze towards the horizon as you find yourself standing on the ledge of a steep drop with nothing but skies beneath you. An approaching gust throws you off balance and you feel as if you're about to tip over and down into the abyss. As your body jolts into action, correcting your stance, you hear a friend behind you scream 'watch out!'. A flying craft, the Wasp, bursts through the clouds and heads straight towards you, chased by a menacing creature whose wingbeat echoes across the skies. This, you realize, is how your ATMOSFAR begins."
If your imagination is already churning, and you want to help us craft these kinds of experiences, come join us! As our freelance Animator, you'll help bring to life the dynamic characters and environments where players experience ATMOSFAR by crafting fluid animations and expressive movements that breathe life into the world of planet Tycos! Learn more about ATMOSFAR here.
The position is offered as an hourly freelance contract extending one (1) to two (2) months of full-time work depending on project needs, and can be executed fully remote. However, we can also offer a desk to work from at our office.
About the position
What you will do
- Create high-quality animations for various land and air creatures that align with the game's artistic vision and style
- Develop fluid and expressive motion for organic creatures
- Collaborate with the rest of the art team to continually revise game environments and refine the visual experience
- Be mindful of memory and performance restrictions
- Work in Unreal Engine and Maya
Who you are
- Strong skills in character and creature animation, with a solid grasp of timing, weight, and motion principles
- Proficient in tools such as Unreal Engine, Maya and Blender with knowledge of basic rigging and skinning setups
- Understanding of animation pipelines and experience implementing animations in a game engine
- Excellent communication and problem-solving skills
- Interpersonal and organizational skills
- Proficient in written and spoken English
When you're a bonus
- Experience with rigging and skinning
- Experience with humanoid or machine character animations
- Interest in open world survival games
- An indie mentality of initiative, flexibility and proactive problem solving
- An education within a relevant field
About Apog Labs
Who we are
Founded in 2017 and the developers of ATMOSFAR and Airport CEO, we're a growing studio of 16 developers with our roots stemming from indie game development and brand new offices in the heart of Malmö, Sweden. We strive towards an inclusive, collaborative, and relaxed work environment enabling us to empower our games with gameplay experiences leaving lasting memories. We enjoy making elegant design choices, effective iterations and prioritize development agility across our entire production pipeline. We develop systems-driven game experiences mixed with a significant portion of imagination and wonder, resulting in games that are equally as fun to develop as playing.
How to apply
Please apply with a resume, short cover letter and link to your online portfolio, all together demonstrating why we would be a great match for each other. If you're the right person for the job we want to hear from you and we encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
Applications will be reviewed continuously so apply today; starting date will be set to as soon as possible.
Unfortunately, we cannot offer any relocation package or assist with immigration.
Thanks!