Advanced Contract Gameplay Animator
Certain Affinity
Job Summary
As an Advanced Animator at Certain Affinity, you will be a key part of a creative team, developing highly polished in-game animations for AAA and original IP titles. This role involves assisting in project design through pre-visualization animations for gameplay elements, and refining motion for characters, weapons, vehicles, and environmental objects. You will work with the Art Director, Lead Animator, and Design team to integrate motion into immersive worlds.
Must Have
- Work with Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
- Implement animation assets and test in engine for accuracy
- Mentor other animators on technique and process
- Create animations in a variety of styles, from ultra-realistic mocap to highly stylized hand-keyed motion
- 4+ years’ experience in the game industry, specifically associated with character and object animation
- Shipped 2+ titles as an animator
- Experience establishing and driving new workflows for content creation
- Experience establishing new tools for both internal and codev project use
- Expert-level understanding of the principles of animation
- Experience in UE4 and UE5
- Excellent understanding of game animation pipelines and workflow
- Strong communication and time management skills
- Ability to work within predefined styles and effectively communicate this style to the rest of a team
- Knowledge and application of both keyframe and performance capture animation in a real-time environment
- Solid grasp of performance requirements and constraints of current-generation console and PC gaming development
- Solid understanding of how animation influences player response and feedback
- Experience mentoring other artists and animators
- Must be able to initiate visual direction without specific concept or design
Job Description
As an Advanced Animator at Certain Affinity, you'll be part of a creative team generating highly polished in-game animations for AAA and original IP titles. This is a great opportunity to assist in the project's design by providing pre-visualization animations for gameplay elements and evolving and refining motion for characters, weapons, vehicles, and environmental objects. Are you looking for an opportunity to work with insanely talented, humble, and collaborative game devs? Then look no further and read on.
Responsibilities
- Work with the Art Director, Lead Animator & Design team to visualize and integrate motion into a highly immersive world
- implementation of animation assets and testing in engine for accuracy
- Mentor other animators on technique and process
- Create animations in a variety of styles, from ultra-realistic mocap based movement to highly stylized hand-keyed motion depending on the needs of the project
Requirements
- 4+ years’ experience in the game industry, specifically associated with character and object animation
- Shipped 2+ titles as an animator
- Experience establishing and driving new workflows for content creation
- Experience establishing new tools for both internal and codev project use
- Expert-level understanding of the principles of animation
- Experience in UE4 and UE5
- Excellent understanding of game animation pipelines and workflow
- Strong communication and time management skills
- Ability to work within predefined styles from realistic to stylized and effectively communicate this style to the rest of a team
- Knowledge and application of both keyframe and performance capture animation in a real-time environment
- Solid grasp of performance requirements and constraints of current-generation console and PC gaming development
- Solid understanding of how animation by way of performance, staging, dynamics, timing, and pacing influences player response and feedback to help make a game fun and engaging
- Experience mentoring other artists and animators
- Must be able to initiate visual direction without specific concept or design
- A desire to work and support a diverse and inclusive environment