Spine 2D Animator
Studio Chahut
Job Summary
We are looking for an experienced freelance Spine 2D animator to animate characters for our tactical isometric 2D game, Dog in the Machine. Characters are already drawn and cut, and some are already meshed in Spine. The role involves creating a series of short animations (idle, attack, walk, etc.) for each character. This is a full remote mission for about fifteen days, possibly longer.
Must Have
- Good mastery of movement and animation in general
- Good knowledge of Spine software, rig systems, weights, etc., to create animations that bring life and relief to our characters
- Autonomous and capable of organizing your work
- Portfolio with Spine animation demo
- Freelance rates
Perks & Benefits
- Full remote
Job Description
Job Description
We are looking for an experienced Spine 2D animator, freelance, to animate the characters of our game Dog in the Machine. It is a tactical isometric 2D game. You can get an overview of the graphics on this alpha mockup: https://studiochahut.com/img/Mockup.jpg
The characters are already drawn, cut (and for some, already meshed in Spine), and we are therefore just looking for an animator to bring them to life with, for each, a series of short animations (idle, attack, walk, etc.).
Profile Sought
- Good mastery of movement and animation in general.
- Good knowledge of Spine software, rig systems, weights, etc., to create animations that bring life and relief to our characters.
- Autonomous and capable of organizing your work.
Additional Information
- Mission of about fifteen days, maybe a little more.
- Freelance (please indicate your rates)
- Full remote
To Provide
Portfolio with Spine animation demo, and your freelance rates.
To the attention of: Game Director