Technical Artist Games (Regular/ Senior) (f/m/d)

10 Months ago • All levels • Game Design

Job Summary

Job Description

Technical Artist with Unreal Engine 5 expertise and strong computer graphics understanding, skilled in shader creation, materials, and visual effects, creating optimized game visuals.
Must have:
  • Unreal Engine 5
  • Computer Graphics
  • Shader Creation
  • Visual Effects
Good to have:
  • User Interface
  • Sound Production
  • Console Development
  • Procedural Tools
Perks:
  • Remote Working
  • Relocation Support

Job Details

Your role:

As Technical Artist you are the central point of realizing art in the engine. You are well versed with Unreal Engine 5 and know how to work with the engine’s multiple tools to create systems, content, and a smooth pipeline for all other departments. Your knowledge about this major production tool helps you and your team to achieve structure, stable performance as well as visual quality.

The Tech Artists at Aesir come from a variety of backgrounds and therefore the skill set of the whole department is quite broad. We encourage you to apply even if you don’t feel you are experienced in all of the mentioned fields, as long as you are eager to explore new techniques, ready to encounter new challenges, and love games.
The kind of stuff you`ll be doing:
  • Primarily work within UE5 in Blueprint or C++
  • Be a key position in our game development process by aligning the requirements from our Tech and Game Design departments with the visual goals of the project. 
  • Work on materials and shaders.
  • Implement animation graphs and rigs.
  • Create high-quality user interfaces. 
  • Maintain and improve efficient asset pipelines and support our artists by creating useful tools and helping them deal with technical requirements inside and outside of the engine.
  • Set up lighting inside the engine.
  • Create worlds and assets with procedural tools.
  • Create versatile visual effects for environments, skills, and user feedback.
  • Work with profilers for PC and consoles to identify performance bottlenecks 
  • Find creative solutions to optimize runtime performance without sacrificing visual quality. 
  • Work on awesome titles for various platforms. 
  • Work with a competent, passionate team of developers.
Who are we looking for:
You have:
  • Good understanding of how game engines work and how to utilize them to achieve the intended visuals and work with the systems to create an optimized result. 
  • Great knowledge about computer graphics and how rendering and optimization works in an engine. 
  • Great knowledge about how shaders and materials work and the ability to create your own. 
  • A great artistic skill set, extensive knowledge of colors, form language, layouts, contrasts, movement, and lighting. You also carry a clear understanding of the essence of the art style.
  • The ability to plan pipelines, prepare solid documentation and properly communicate them to your team. 
  • Basic knowledge in 3D modeling/animation software - we primarily use Blender.
  • Basic skills in Photoshop. 
You are:
  • Self-motivated, self-directed and reliable.
  • Experienced with efficient art and tech workflows, tools & development processes from planning up to the final product.
  • Able to adapt to different situations and able to use your creativity and knowledge to come up with solid solutions. 
  • Eager to learn/research multiple new tools. 
  • Able to gather, analyze, and act on feedback from the team, openness to critique. 
  • Confident with English communication, both verbally and in writing (company language)
  • Happy to work in our team in Munich (Germany).
The ideal candidate also has:
  • Experience in working on user interfaces 
  • Experience with sound production and integration
  • Experience in console development
  • Worked with procedural tools such as Houdini or World Machine 
  • In-depth knowledge about post-processing and lighting 
  • One of the following backgrounds: 
    • As an artist 
    • As a programmer 
    • As a designer 
  • Knowledge of project management (agile, scrum) 
  • Experience with versioning systems like Perforce or GIT 
  • Motivation to learn German
What we offer:
  • A great motivated, passionate and ambitious team of over 100 people in Munich
  • A secure job in an up-coming industry with a bright future
  • 38-hour week
  • We pay for your train / public transport ticket and a subsidy for lunch
  • Flexible remote working time models by arrangement 
  • Relocation support if needed
  • Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket
  • A super awesome, modern and unique office located 10 minutes from the central station
  • Acceptance of your private parcels at the office 
  • You also get a credit card from us, which we top up with 44€ per month
  • We offer the possibility of a company pension scheme
  • Company-based events for knowledge transfer, fun and recreation
About us
Located in Munich, Germany, Aesir Interactive offers a fun, focused and casual atmosphere while developing games for PC, Xbox, Playstation and Switch. We believe in people and our team and want to advance your skills and knowledge.

We strongly believe in agile development and the constant adaption of our workflows. We embrace the uniqueness of each project and prefer a structured and documented work style.

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About The Company

We are an ambitious development team with 105 dedicated professionals and a proven track record of driving both internal and external IPs from inception through to LiveOps. We strongly believe in the power of team spirit and individual excellence. This commitment empowers us to conquer any challenge and deliver extraordinary games.

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

Munich, Bavaria, Germany (On-Site)

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