Technical Artist Games (Regular/ Senior)

1 Year ago • All levels
Game Design

Job Description

As a Technical Artist, you will be the central point for realizing art within the game engine, specifically Unreal Engine 5. You will be responsible for creating systems, content, and ensuring a smooth pipeline for all other departments. Your responsibilities will include working with materials and shaders, implementing animation graphs and rigs, creating user interfaces, maintaining efficient asset pipelines, setting up lighting, and creating visual effects and assets using procedural tools. The role requires you to identify performance bottlenecks, optimize runtime performance, and collaborate with a team of developers to create high-quality games for various platforms. The work involves aligning technical and design requirements with the visual goals of the project and requires strong communication skills in English. You will be expected to be self-motivated and able to adapt to different situations.
Good To Have:
  • Experience in working on user interfaces
  • Experience with sound production and integration
  • Experience in console development
  • Worked with procedural tools such as Houdini
  • In-depth knowledge about post-processing and lighting
  • Project management knowledge
Must Have:
  • Good understanding of game engines
  • Knowledge of computer graphics and rendering
  • Knowledge about shaders and materials
  • Artistic skill set and knowledge of colors
  • Ability to plan pipelines and documentation
  • Basic knowledge in 3D modeling software
  • Basic skills in Photoshop
  • Self-motivated and reliable
  • Experienced with efficient art workflows
  • Confident with English communication
Perks:
  • A great motivated, passionate and ambitious team
  • A secure job
  • 38-hour week
  • We pay for your train / public transport ticket and a subsidy for lunch
  • Flexible remote working time models by arrangement
  • Relocation support if needed
  • Free drinks
  • A super awesome, modern and unique office
  • Acceptance of your private parcels at the office
  • Credit card with 44€ per month
  • Company pension scheme
  • Company-based events

Add these skills to join the top 1% applicants for this job

rendering
3d-modeling
github
cpp
unreal
agile-development
lighting-shading
git
houdini
perforce
photoshop
blender

About the company:


Your role:

As Technical Artist you are the central point of realizing art in the engine. You are well versed with Unreal Engine 5 and know how to work with the engine’s multiple tools to create systems, content, and a smooth pipeline for all other departments. Your knowledge about this major production tool helps you and your team to achieve structure, stable performance as well as visual quality.

The Tech Artists at Aesir come from a variety of backgrounds and therefore the skill set of the whole department is quite broad. We encourage you to apply even if you don’t feel you are experienced in all of the mentioned fields, as long as you are eager to explore new techniques, ready to encounter new challenges, and love games.


The kind of stuff you`ll be doing:

  • Primarily work within UE5 in Blueprint or C++
  • Be a key position in our game development process by aligning the requirements from our Tech and Game Design departments with the visual goals of the project.
  • Work on materials and shaders.
  • Implement animation graphs and rigs.
  • Create high-quality user interfaces.
  • Maintain and improve efficient asset pipelines and support our artists by creating useful tools and helping them deal with technical requirements inside and outside of the engine.
  • Set up lighting inside the engine.
  • Create worlds and assets with procedural tools.
  • Create versatile visual effects for environments, skills, and user feedback.
  • Work with profilers for PC and consoles to identify performance bottlenecks
  • Find creative solutions to optimize runtime performance without sacrificing visual quality.
  • Work on awesome titles for various platforms.
  • Work with a competent, passionate team of developers.


Who are we looking for:

You have:

  • Good understanding of how game engines work and how to utilize them to achieve the intended visuals and work with the systems to create an optimized result.
  • Great knowledge about computer graphics and how rendering and optimization works in an engine.
  • Great knowledge about how shaders and materials work and the ability to create your own.
  • A great artistic skill set, extensive knowledge of colors, form language, layouts, contrasts, movement, and lighting. You also carry a clear understanding of the essence of the art style.
  • The ability to plan pipelines, prepare solid documentation and properly communicate them to your team.
  • Basic knowledge in 3D modeling/animation software - we primarily use Blender.
  • Basic skills in Photoshop.
You are:
  • Self-motivated, self-directed and reliable.
  • Experienced with efficient art and tech workflows, tools & development processes from planning up to the final product.
  • Able to adapt to different situations and able to use your creativity and knowledge to come up with solid solutions.
  • Eager to learn/research multiple new tools.
  • Able to gather, analyze, and act on feedback from the team, openness to critique.
  • Confident with English communication, both verbally and in writing (company language)
  • Happy to work in our team in Munich (Germany).


Main responsibilities


Additional responsibilities:


The ideal candidate also has one more of the following:


Your Daily Work


Your Profile


Responsibilities


Benefits


Your Profile:


Preferred qualifications:


The ideal candidate also has:

  • Experience in working on user interfaces
  • Experience with sound production and integration
  • Experience in console development
  • Worked with procedural tools such as Houdini or World Machine
  • In-depth knowledge about post-processing and lighting
  • One of the following backgrounds:
    • As an artist
    • As a programmer
    • As a designer
  • Knowledge of project management (agile, scrum)
  • Experience with versioning systems like Perforce or GIT
  • Motivation to learn German


You have:


You are:


What we offer:

  • A great motivated, passionate and ambitious team of over 100 people in Munich
  • A secure job in an up-coming industry with a bright future
  • 38-hour week
  • We pay for your train / public transport ticket and a subsidy for lunch
  • Flexible remote working time models by arrangement
  • Relocation support if needed
  • Free drinks like softdrinks, coffee, tea and a weekly fresh organic fruit basket
  • A super awesome, modern and unique office located 10 minutes from the central station
  • Acceptance of your private parcels at the office
  • You also get a credit card from us, which we top up with 44€ per month
  • We offer the possibility of a company pension scheme
  • Company-based events for knowledge transfer, fun and recreation


Bonus Points


Bonus Points

Set alerts for more jobs like Technical Artist Games (Regular/ Senior)
Set alerts for new jobs by Aesir Interactive
Set alerts for new Game Design jobs in Germany
Set alerts for new jobs in Germany
Set alerts for Game Design (Remote) jobs
Contact Us
hello@outscal.com
Made in INDIA 💛💙