Lead/Principal Lighting Artist

3 Months ago • All levels • VFX

Job Summary

Job Description

We are seeking a Lead Principal Lighting Artist to create stunning, dynamic real-time lighting for a large-scale open-world AAA game built in Unreal Engine 5 (Lumen). This role focuses on driving visual excellence, optimizing performance, and ensuring seamless collaboration across Art, VFX, and Tech Art disciplines. Responsibilities include creating lighting for an open-world game using Lumen in a dynamic time-of-day scenario, collaborating with the Art Director, VFX, and Environment Art teams to achieve the highest quality, working with the Tech Art department for scaling and performance, managing the Lighting Art team, tracking lighting production, raising concerns, keeping documentation updated, and providing timely feedback to other departments.
Must have:
  • Create amazing lighting using Lumen in dynamic time-of-day scenarios.
  • Collaborate with Art Director, VFX, and Environment art teams.
  • Work with the Tech Art department for scaling and performance.
  • Manage the Lighting Art team.

Job Details

We are looking for a Lead Principal Lighting Artist to craft stunning, dynamic real‑time lighting for a large‑scale open‑world AAA game built in Unreal Engine 5 (Lumen), driving visual excellence, performance optimization, and seamless collaboration across Art, VFX, and Tech Art disciplines.

Responsibilities:

  • Creating amazing lighting for an open-world game, utilizing lumen in a dynamic time-of-the-day scenario
  • Work closely with the Art director, VFX, and Environment art to achieve the best possible quality
  • Work closely with Tech Art department to achieve scaling and performance
  • Create and manage the Lighting Art team
  • Keep track of the lighting production, raise concerns in a timely manner
  • Keeping the documentation updated
  • Giving timely feedback to other departments on possible lighting concerns, such as PBR workflow correctness and feasibility of solutions used

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