Middle/Senior Quest Designer

9 Minutes ago • 3-4 Years
Quest Design

Job Description

We are seeking a Quest Designer to join our team for a large-scale Action-Adventure MMORPG using Unreal Engine 5. The role involves designing, implementing, and testing quests, crafting engaging dialogues, and ensuring seamless integration into the game world. Responsibilities include creating gameplay events, writing NPC dialogues, testing in Unreal Engine, collaborating with various teams, and maintaining quest documentation.
Good To Have:
  • Experience working with scripts.
  • Knowledge of progression systems, balancing, and RPG/MMO design.
  • Experience in testing gameplay mechanics (QA background).
  • Understanding of MMO quest design principles and multi-stage quest chains.
Must Have:
  • Minimum 3–4 years of experience as a Quest Designer / Game Designer.
  • Experience with setting up quests or gameplay events in engines (Unreal, Unity, or similar).
  • Solid understanding of logic systems (conditions, triggers, states).
  • Strong dialogue writing and editing skills.
  • Experience with bug tracking and documentation tools.
  • English proficiency for reading documentation and writing texts.
  • Familiarity with version control systems like Git or Perforce.
  • Experience with project management tools (e.g., JIRA, Trello).
  • Design and implement quests and gameplay events (conditions, branching, triggers).
  • Write and edit NPC dialogues, including branching scenarios and player choices.
  • Test and polish quests directly in Unreal Engine.
  • Collaborate with narrative designers, level designers, and programmers.
  • Maintain clear and structured quest documentation.
Perks:
  • Remote-first setup: work from anywhere.
  • Flexible schedule: 8-hour workday, core hours (11:00–17:00 GMT+3).
  • 22 paid vacation days, paid sick leave, national holidays, and extra personal days.
  • Fair compensation matching skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement, work in a transparent, supportive team.
  • Room for creativity and new ideas.

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github
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Description

We are looking for a Quest Designer to join our team and work on a large-scale Action-Adventure MMORPG built with Unreal Engine 5. You will design, implement, and test quests, create engaging dialogues, and ensure smooth quest integration into the game world.

Requirements

  • Minimum 3–4 years of experience as a Quest Designer / Game Designer.
  • Experience with setting up quests or gameplay events in engines (Unreal, Unity, or similar).
  • Solid understanding of logic systems (conditions, triggers, states).
  • Strong dialogue writing and editing skills.
  • Experience with bug tracking and documentation tools.
  • English — sufficient for reading documentation and writing texts.

Tools and Software:

  • Familiarity with version control systems like Git or Perforce.
  • Experience with project management tools (e.g., JIRA, Trello).

Responsibilities

  • Design and implement quests and gameplay events (conditions, branching, triggers).
  • Write and edit NPC dialogues, including branching scenarios and player choices.
  • Test and polish quests directly in Unreal Engine.
  • Collaborate with narrative designers, level designers, and programmers.
  • Maintain clear and structured quest documentation.

Nice to have

  • Experience working with scripts.
  • Knowledge of progression systems, balancing, and RPG/MMO design.
  • Experience in testing gameplay mechanics (QA background).
  • Understanding of MMO quest design principles and multi-stage quest chains.

Working conditions

  • Remote-first setup: work from anywhere. We also have a great office in Cyprus ;)
  • Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+3).
  • Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls.
  • Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: you’ll work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

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