Senior Rigger

gs studio

Job Summary

We are seeking a Senior Rigger to contribute to the development of an ambitious large-scale open-world MMORPG for PC and consoles. This role involves designing bone structures, rigging, and skinning 3D models to meet animation requirements, ensuring high standards, and troubleshooting errors. The ideal candidate will join a passionate international team of industry veterans, leveraging cutting-edge technologies to bring the game to life.

Must Have

  • Design bone structure for 3D models, carry out rigging and skinning to meet animators' needs.
  • Adjust bones whenever necessary.
  • Ensure good use of project’s naming convention.
  • Ensure rigging/skinning final results meet project’s standards.
  • Keep track of bugs and troubleshoot errors.
  • Iterate to improve work based on feedback from independent teams.
  • Rigging is made in Maya.
  • Creature rigging experience.
  • Experience with console titles.
  • Experience with mocap integration.
  • Ability to work collaboratively within a team environment.
  • Proactive on problem-solving and resourcefulness.
  • Good communication skills.
  • Good level of spoken and written English.

Good to Have

  • Tool developer
  • Mgear knowledge
  • Knowledge in physics or dynamics
  • Good portfolio based on personal work or non-NDA projects
  • Knowledge of game engines

Perks & Benefits

  • Remote-first setup: work from anywhere, with an office in Cyprus available.
  • Flexible schedule: 8-hour workday with core hours (11:00–17:00 GMT+2).
  • Time off: 22 paid vacation days, paid sick leave, national holidays, and extra personal days.
  • Fair compensation: salary matches skills and experience, transparent conditions, additional pay for extra hours.
  • No micromanagement: transparent, supportive team where your voice is heard.
  • Room for creativity: new ideas are valued and encouraged.

Job Description

We’re looking for a Senior Rigger to join us on an ambitious journey — developing a large-scale open-world MMORPG for PC and consoles, powered by cutting-edge technologies and brought to life by a passionate international team of industry veterans.

Responsibilities

  • Design bone structure for 3D models, carry out rigging and skinning to meet the needs of the project’s animators.
  • Adjust bones whenever necessary.
  • Ensure good use of project’s naming convention.
  • Ensure that rigging/skinning final results meets the project’s standards.
  • Keeping track of bugs and troubleshooting errors when they occur.
  • Iterate to improve your work based on feedback from independent teams.

Requirements

  • Rigging is made in Maya.
  • Creature rigging experience.
  • Experience with console titles.
  • Experience with mocap integration.
  • Ability to work collaboratively within a team environment.
  • Proactive on problem-solving and resourcefulness.
  • Good communication skills.
  • Good level of spoken and written English

Working conditions

  • Tool developer
  • Mgear knowledge
  • Knowledge in physics or dynamics.
  • Good portfolio based on personal work or non-NDA projects.
  • Knowledge of game engines is a plus.
  • Remote-first setup: work from anywhere. We also have a great office in Cyprus ;)
  • Flexible schedule: we follow an 8-hour workday, but you organize your routine around our core hours (11:00–17:00 GMT+2).
  • Time off that matters: 22 paid vacation days, paid sick leave, and national holidays in your country. Plus, extra personal days when life calls.
  • Fair compensation: your salary matches your skills and experience, with transparent conditions and additional pay for extra hours.
  • No micromanagement: you’ll work in a transparent, supportive team where your voice is heard.
  • Room for creativity: we value new ideas and encourage you to bring them into the game.

8 Skills Required For This Role

Communication Problem Solving Rigging 3d Modeling Unity Game Texts Creature Maya

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