Rigger (Senior) - (unannounced project)

Ubisoft

Job Summary

As a Rigger at Ubi MTL, you enable characters and objects to move realistically within our game worlds. You define their movements through flexible and intuitive rigs, drawing inspiration from reality and imagination. Utilizing internal tools, you focus on achieving quality and consistency without repetitive building, bringing game elements to life with precision and creativity.

Must Have

  • Collaborate with the art team to understand game vision and rigging/skinning needs.
  • Study concept art and research references.
  • Rig and skin characters and objects while staying organized.
  • Balance artistic aspects and technical constraints with technical directors.
  • Partner with character modellers to troubleshoot models.
  • Work closely with animators to make models move believably.
  • Iterate to improve work based on feedback from interdependent teams.
  • Minimum 4-5 years experience in video game rigging, modelling, and/or animation.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) and scripting.
  • Solid understanding of anatomy and cloth.

Good to Have

  • Knowledge of game engines (e.g. Unity or Unreal).

Perks & Benefits

  • Hybrid work model
  • Opportunity to maintain work-life balance

Job Description

JOB DESCRIPTION

As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.

From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.

What you'll do

  • Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
  • Study concept art and research your own references.
  • Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
  • Find balance between artistic aspects and technical constraints with the help of technical directors.
  • Partner with character modellers to troubleshoot models when need be.
  • Work closely with animators to make models move believably and overcome any motion-related limitations.
  • Iterate to improve your work based on feedback from interdependent teams.

QUALIFICATIONS

What you bring

  • A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
  • Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
  • Solid understanding of anatomy and cloth.
  • Excellent observation, problem-solving, organization, communication, and interpersonal skills.
  • A highly collaborative, creative, and innovative spirit.
  • Flexibility and resourcefulness.
  • Motivation to reach out for feedback and adapt to it.
  • Knowledge of game engines (e.g. Unity or Unreal), a plus.

9 Skills Required For This Role

Communication 3ds Max Rigging Anatomy Concept Art Unreal Unity Game Texts Maya

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