Principal Gameplay Designer

1 Hour ago • All levels • Combat Design

Job Summary

Job Description

Remedy Entertainment seeks a Principal Gameplay Designer for their upcoming multiplayer game, FBC: Firebreak. The role involves leading the development and delivery of player and combat systems, collaborating closely with designers, engineers, and animators. Responsibilities include creating captivating co-op combat, acting as a focal point for owned features, ensuring timely and high-quality delivery, mentoring junior team members, and possessing a strong understanding of game design principles and AI. The ideal candidate has shipped at least one title in a similar role and possesses strong communication and technical skills.
Must have:
  • Lead game feature development from concept to release
  • Strong combat system design background (AI included)
  • Shipped at least one title in a similar role
  • Excellent communication and collaboration skills
  • Technical proficiency and understanding of game design principles
Good to have:
  • Familiarity with Agile development (Scrum, Kanban)
  • Holistic understanding of the game production pipeline
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Up to 5 weeks paid vacation (Finland)
  • Relocation services (if applicable)
  • Hybrid work model

Job Details

  • Applications are considered on a rolling basis
  • On-site

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is looking for a talented Principal Gameplay Designer to work on our upcoming title FBC: Firebreak.

Remedy is seeking an experienced Gameplay Designer to join the FBC: Firebreak team, our first multiplayer experience. The ideal candidate is highly technical, with a history of creating captivating co-op combat.

At Remedy Entertainment we value diversity and are committed to creating a safe and inclusive workplace for all team members. If you're ready to take on this exciting challenge and make a significant contribution to the team, keep scrolling!

WHAT YOU GET TO DO

  • Lead and Innovate: Own and drive the delivery of player and combat systems for Remedy’s first 1st-Person Multiplayer Action Game.
  • Create and Collaborate: Become a vital part of the gameplay team, working closely with designers, engineers, and animators to iterate and deliver exceptional core combat systems.
  • Communicate and Inspire: Use your excellent communication skills to act as the focal point for the features you own, sharing the vision and helping other crafts realize their potential through feedback systems.
  • Plan and Execute: Ensure your features are delivered on time and to an exceptional level of quality.
  • Mentor and Guide: Mentor and review the work of design team members, encouraging excellence.

WHAT YOU BRING TO THE ROLE

  • Proven Expertise: Experience driving core game features from concept to release, with a strong background in combat systems, including AI, and having shipped one or more titles in a similar role.
  • Technical Proficiency: Ability to understand complex concepts and create first-pass technical implementations of features.
  • Design Acumen: A solid understanding of rational game design principles and the role of AI in creating satisfying combat encounters.
  • Team Spirit: Enjoy working in a friendly team environment, giving and receiving constructive feedback, and being dedicated to improving your craft.
  • Holistic Understanding: Strong knowledge of different areas of the production pipeline (e.g. game design, animation, cinematics, audio, VFX) and how they come together to create a cohesive and exciting gameplay experience.
  • Craft Advocate: A passion for learning and actively sharing your experiences with other studio members.
  • Agile Experience: Familiarity with Agile development frameworks (Scrum, Kanban).

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (Hybrid)

    Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

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